middle

Ahri

(the Nine-Tailed Fox)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 5024
  • Pick Rate: 6.5%
  • Win Rate: 51.9%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Twixzel

22/6/9

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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:03
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:04
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    Amplifying Tome

    +20 Ability Power
  • 4:52
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    Sapphire Crystal

    +250 Mana
  • 4:54
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 4:55
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 7:30
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    Amplifying Tome

    +20 Ability Power
  • 7:51
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    Hextech GLP-800

    +80 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

    Enemies hit are slowed by 65% decaying over 2 second.
  • 10:41
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 10:44
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    Twin Shadows

    +70 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction


    UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

    Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).
  • 13:30
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    Blasting Wand

    +40 Ability Power
  • 15:55
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 19:45
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 23:28
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  • The Dark Seal
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 27:28
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    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 27:29

Most Popular Skill Order

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Vastayan Grace

Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.

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Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.
Cost: 65/70/75/80/85 Mana
Cooldown: 7s
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Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Cost: 40 Mana
Cooldown: 9/8/7/6/5s
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Charm

Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her and take more damage from her abilities.
Cost: 70 Mana
Cooldown: 12s
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Spirit Rush

Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.
Cost: 100 Mana
Cooldown: 130/105/80s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 62.1%

1402 (Middle Ahri) Games were found following this Rune.

This Rune Set has a pickrate of 54.9%

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  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Glacial Augment

    GLACIAL AUGMENT

    Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions...

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    GLACIAL AUGMENT

    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  4. Ranged: Ranged attacks slow by up to 30% - 40%
  5. Melee: Melee attacks slow by up to 45% - 55%

  6. Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
  7. Magical Footwear

    MAGICAL FOOTWEAR

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...

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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  9. Minion Dematerializer

    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...

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    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  11. Cosmic Insight

    COSMIC INSIGHT

    +5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR

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    COSMIC INSIGHT

    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Ultimate Hunter

    ULTIMATE HUNTER

    Unique takedowns grant permanent cooldown reduction on your Ultimate.

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    ULTIMATE HUNTER

    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  4. Cheap Shot

    CHEAP SHOT

    Deal bonus true damage to enemy champions with impaired movement or actions.

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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  1. Scaling Cooldown Reduction

    OFFENSE

    +1-10% Cooldown Reduced

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Ahri

Karma

Karma

39.2%
Karma

Karma

Win Rate: 39.2%
Games: 102
Heimerdinger

Heimerdinger

Win Rate: 44.3%
Games: 70
Twisted Fate

Twisted Fate

Win Rate: 44.9%
Games: 394
Lucian

Lucian

Win Rate: 45%
Games: 149
Rumble

Rumble

45.2%
Rumble

Rumble

Win Rate: 45.2%
Games: 104

Ahri Counters

Renekton

Renekton

Win Rate: 63.2%
Games: 76
Anivia

Anivia

61.2%
Anivia

Anivia

Win Rate: 61.2%
Games: 170
Kai'Sa

Kai'Sa

58.8%
Kai'Sa

Kai'Sa

Win Rate: 58.8%
Games: 187
Kayle

Kayle

58.2%
Kayle

Kayle

Win Rate: 58.2%
Games: 122
Blitzcrank

Blitzcrank

Win Rate: 58.1%
Games: 86

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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