jungle

Amumu

(the Sad Mummy)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2392
  • Pick Rate: 3.1%
  • Win Rate: 47.2%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Talisman
Hunter's Talisman

Hunter's Talisman


UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Predator v21

4/6/19

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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:04
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    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:04
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:04
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:21
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    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 5:21
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 7:39
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    Enchantment: Cinderhulk

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
  • 10:43
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    Ruby Crystal

    +150 Health
  • 10:47
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 14:06
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    Catalyst of Aeons

    +225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.)
  • 14:08
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    Negatron Cloak

    +40 Magic Resist
  • 16:22
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    Cloth Armor

    +15 Armor
  • 16:24
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    Abyssal Mask

    +350 Health
    +300 Mana
    +55 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
  • 18:19
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    Cloth Armor

    +15 Armor
  • 18:21
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    Bramble Vest

    +35 Armor

    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
  • 20:58
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    Warden's Mail

    +40 Armor

    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
  • 20:59
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    Thornmail

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
  • 23:41
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    Ruby Crystal

    +150 Health
  • 23:45
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    Haunting Guise

    +35 Ability Power
    +200 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
  • 25:30
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  • Refillable Potion
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 27:20
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    Liandry's Torment

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • 31:12

Most Popular Skill Order

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Cursed Touch

Amumu's basic attacks Curse enemies for 3 seconds, causing them to take 10% bonus true damage from any magic damage dealt to them.

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Bandage Toss

Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Cost: 50/55/60/65/70 Mana
Cooldown: 12/11/10/9/8s
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Despair

Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
Cost: 8 Mana
Cooldown: 1s
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Tantrum

Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
Cost: 35 Mana
Cooldown: 10/9/8/7/6s
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Curse of the Sad Mummy

Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.
Cost: 100/150/200 Mana
Cooldown: 150/130/110s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 53%

413 (Jungle Amumu) Games were found following this Rune.

This Rune Set has a pickrate of 30.4%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Font of Life

    FONT OF LIFE

    Impairing the movement of an enemy champion marks them. Your allies heal when attacking...

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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  6. Conditioning

    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  8. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Domination

    DOMINATION

    Empowered abilities and resource manipulation

  2. Ultimate Hunter

    ULTIMATE HUNTER

    Unique takedowns grant permanent cooldown reduction on your Ultimate.

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    ULTIMATE HUNTER

    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  4. Cheap Shot

    CHEAP SHOT

    Deal bonus true damage to enemy champions with impaired movement or actions.

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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Amumu

Taliyah

Taliyah

31.1%
Taliyah

Taliyah

Win Rate: 31.1%
Games: 45
Nunu & Willump

Nunu & Willump

Win Rate: 33.6%
Games: 131
Rammus

Rammus

Win Rate: 40%
Games: 65
Karthus

Karthus

44.3%
Karthus

Karthus

Win Rate: 44.3%
Games: 149
Elise

Elise

44.4%
Elise

Elise

Win Rate: 44.4%
Games: 135

Amumu Counters

Aatrox

Aatrox

60.4%
Aatrox

Aatrox

Win Rate: 60.4%
Games: 53
Graves

Graves

58.6%
Graves

Graves

Win Rate: 58.6%
Games: 58
Udyr

Udyr

56.5%
Udyr

Udyr

Win Rate: 56.5%
Games: 46
Jarvan IV

Jarvan IV

Win Rate: 55.1%
Games: 243
Sejuani

Sejuani

53.6%
Sejuani

Sejuani

Win Rate: 53.6%
Games: 151

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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