middle

Anivia

(the Cryophoenix)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1900
  • Pick Rate: 2.5%
  • Win Rate: 49.2%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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감자도둑 홍길동

9/3/15

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:06
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:06
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:11
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    Ruby Crystal

    +150 Health
  • 5:12
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 5:12
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    Catalyst of Aeons

    +225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.)
  • 7:23
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    Rod of Ages

    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
  • 9:44
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 9:47
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    Tear of the Goddess

    +250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.


    Limited to 1 Tear item.
  • 12:22
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 13:41
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    Archangel's Staff

    +50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.


    Limited to 1 Tear item.
  • 18:11
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 23:25
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  • Doran's Ring
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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 25:23
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    Needlessly Large Rod

    +60 Ability Power
  • 25:24
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    Needlessly Large Rod

    +60 Ability Power
  • 27:47
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 30:17

Most Popular Skill Order

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Rebirth

Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.

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Flash Frost

Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.
Cost: 80/90/100/110/120 Mana
Cooldown: 10/9.5/9/8.5/8s
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Crystallize

Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.
Cost: 70 Mana
Cooldown: 17s
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Frostbite

With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.
Cost: 50/60/70/80/90 Mana
Cooldown: 4s
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Glacial Storm

Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Cost: 75 Mana
Cooldown: 6s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 51.9%

300 (Middle Anivia) Games were found following this Rune.

This Rune Set has a pickrate of 28%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Arcane Comet

    ARCANE COMET

    Damaging a champion with an ability hurls a damaging comet at their location.

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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  8. Gathering Storm

    GATHERING STORM

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  1. Inspiration

    INSPIRATION

    Empowered abilities and resource manipulation

  2. Magical Footwear

    MAGICAL FOOTWEAR

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...

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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  4. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Anivia

Ahri

Ahri

38.7%
Ahri

Ahri

Win Rate: 38.7%
Games: 173
Kassadin

Kassadin

Win Rate: 40.6%
Games: 128
Neeko

Neeko

41.9%
Neeko

Neeko

Win Rate: 41.9%
Games: 62
Talon

Talon

42.8%
Talon

Talon

Win Rate: 42.8%
Games: 152
Aatrox

Aatrox

43.2%
Aatrox

Aatrox

Win Rate: 43.2%
Games: 44

Anivia Counters

Karthus

Karthus

58.8%
Karthus

Karthus

Win Rate: 58.8%
Games: 51
Jayce

Jayce

58.6%
Jayce

Jayce

Win Rate: 58.6%
Games: 87
Lucian

Lucian

58.3%
Lucian

Lucian

Win Rate: 58.3%
Games: 48
Pyke

Pyke

58.3%
Pyke

Pyke

Win Rate: 58.3%
Games: 72
Lissandra

Lissandra

Win Rate: 56.6%
Games: 99

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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