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Annie

(the Dark Child)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1371
  • Pick Rate: 1.8%
  • Win Rate: 52.3%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Time

17/8/11

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:15
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:15
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:16
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 5:01
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 5:03
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    Amplifying Tome

    +20 Ability Power
  • 6:34
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 8:51
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    Blasting Wand

    +40 Ability Power
  • 8:52
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    Luden's Echo

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
  • 11:52
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    Blasting Wand

    +40 Ability Power
  • 11:53
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    Oblivion Orb

    +20 Ability Power
    +200 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
  • 14:59
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 16:41
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    Seeker's Armguard

    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • 16:49
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 17:12
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 19:43
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    Blasting Wand

    +40 Ability Power
  • 22:31
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    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 24:26
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  • The Dark Seal
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 26:40
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 26:46
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 26:49
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    Needlessly Large Rod

    +60 Ability Power
  • 26:57

Most Popular Skill Order

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Pyromania

After casting 4 spells, Annie's next offensive spell will stun the target for a short duration.

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Disintegrate

Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.
Cost: 60/65/70/75/80 Mana
Cooldown: 4s
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Incinerate

Annie casts a blazing cone of fire, dealing damage to all enemies in the area.
Cost: 70/80/90/100/110 Mana
Cooldown: 8s
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Molten Shield

Grants Annie and Tibbers increased percentage Damage Resist and damages enemies who attack with basic attacks.
Cost: 20 Mana
Cooldown: 10s
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Summon: Tibbers

Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Cost: 100 Mana
Cooldown: 120/100/80s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 58.8%

181 (Middle Annie) Games were found following this Rune.

This Rune Set has a pickrate of 27.8%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Annie

Morgana

Morgana

46.3%
Morgana

Morgana

Win Rate: 46.3%
Games: 67
Thresh

Thresh

46.3%
Thresh

Thresh

Win Rate: 46.3%
Games: 41
Kassadin

Kassadin

Win Rate: 46.6%
Games: 103
Ezreal

Ezreal

46.8%
Ezreal

Ezreal

Win Rate: 46.8%
Games: 47
Syndra

Syndra

47.3%
Syndra

Syndra

Win Rate: 47.3%
Games: 91

Annie Counters

Pyke

Pyke

66.7%
Pyke

Pyke

Win Rate: 66.7%
Games: 45
Azir

Azir

66.7%
Azir

Azir

Win Rate: 66.7%
Games: 57
Xerath

Xerath

64.2%
Xerath

Xerath

Win Rate: 64.2%
Games: 67
Ryze

Ryze

63%
Ryze

Ryze

Win Rate: 63%
Games: 119
Akali

Akali

Win Rate: 63%
Games: 135

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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