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Aurelion Sol

(The Star Forger)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 835
  • Pick Rate: 1.1%
  • Win Rate: 57.2%
  • Lane: middle
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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SkyOfFaker

8/5/15

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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:07
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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:12
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 3:49
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 3:50
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    Sapphire Crystal

    +250 Mana
  • 3:51
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    Blasting Wand

    +40 Ability Power
  • 5:40
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    Ruby Crystal

    +150 Health
  • 7:39
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 9:56
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    Rylai's Crystal Scepter

    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
  • 12:25
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 14:34
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    Amplifying Tome

    +20 Ability Power
  • 14:37
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    Seeker's Armguard

    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • 16:06
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 16:09
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 17:30
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    Blasting Wand

    +40 Ability Power
  • 19:38
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 22:54
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  • The Dark Seal
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 26:33
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    Haunting Guise

    +35 Ability Power
    +200 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
  • 26:36
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    Liandry's Torment

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • 28:19

Most Popular Skill Order

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Center of the Universe

Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.

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Starsurge

Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him.
Cost: 60/70/80/90/100 Mana
Cooldown: 10s
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Celestial Expansion

Aurelion Sol pushes his stars farther out, magnifying their damage.
Cost: 40 Mana
Cooldown: 6/5.5/5/4.5/4s
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Comet of Legend

Aurelion Sol gains speed while moving in one continuous direction, and can take off flying for a long distance.
Cost: 60 Mana
Cooldown: 60/55/50/45/40s
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Voice of Light

Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance.
Cost: 100 Mana
Cooldown: 110/90/70s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

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W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

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E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 54.9%

416 (Middle Aurelion Sol) Games were found following this Rune.

This Rune Set has a pickrate of 89.1%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Phase Rush

    PHASE RUSH

    Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.

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    PHASE RUSH

    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
  4. Nullifying Orb

    NULLIFYING ORB

    Gain a magic damage shield when taken to low health by magic damage.

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    NULLIFYING ORB

    When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

    Cooldown: 60s
  6. Celerity

    CELERITY

    All movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.

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    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  8. Waterwalking

    WATERWALKING

    Gain MS and AP or AD, adaptive in the river.

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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

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    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Aurelion Sol

Zoe

Zoe

40.7%
Zoe

Zoe

Win Rate: 40.7%
Games: 113
Anivia

Anivia

42.9%
Anivia

Anivia

Win Rate: 42.9%
Games: 28
Kassadin

Kassadin

Win Rate: 45.3%
Games: 75
Viktor

Viktor

46.9%
Viktor

Viktor

Win Rate: 46.9%
Games: 32
Cassiopeia

Cassiopeia

Win Rate: 47.2%
Games: 36

Aurelion Sol Counters

Karthus

Karthus

76.9%
Karthus

Karthus

Win Rate: 76.9%
Games: 26
Veigar

Veigar

76.2%
Veigar

Veigar

Win Rate: 76.2%
Games: 21
LeBlanc

LeBlanc

67.5%
LeBlanc

LeBlanc

Win Rate: 67.5%
Games: 77
Nautilus

Nautilus

Win Rate: 66.7%
Games: 27
Ryze

Ryze

65.1%
Ryze

Ryze

Win Rate: 65.1%
Games: 106

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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