support

Brand

(the Burning Vengeance)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1505
  • Pick Rate: 2%
  • Win Rate: 47.1%
  • Lane: support
  • Core

Best Starting Items:

Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Spellthief's Edge
Spellthief's Edge

Spellthief's Edge

+10 Ability Power
+2 Gold per 10 seconds
+25% Base Mana Regen


UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 11 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
QUEST: Earn 500 gold using this item and upgrade to Frostfang.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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dirkdirk1701

9/7/22

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    Spellthief's Edge

    +10 Ability Power
    +2 Gold per 10 seconds
    +25% Base Mana Regen


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 11 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item and upgrade to Frostfang.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 0:50
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:51
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:52
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    Frostfang

    +20 Ability Power
    +2 Gold per 10 seconds
    +50% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 3:08
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 3:11
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:03
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 7:25
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    Blasting Wand

    +40 Ability Power
  • 10:59
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 11:02
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    Liandry's Torment

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • 14:59
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    Blasting Wand

    +40 Ability Power
  • 17:27
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    Amplifying Tome

    +20 Ability Power
  • 20:35
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    Rylai's Crystal Scepter

    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
  • 23:57
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    Blasting Wand

    +40 Ability Power
  • 23:59
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 32:17
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    Blasting Wand

    +40 Ability Power
  • 35:19
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    Remnant of the Watchers

    +200 Health
    +35 Ability Power
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    +50% Base Mana Regen


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 38:11

Most Popular Skill Order

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Blaze

Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.

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Sear

Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.
Cost: 50 Mana
Cooldown: 8/7.5/7/6.5/6s
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Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Cost: 60/70/80/90/100 Mana
Cooldown: 10/9.5/9/8.5/8s
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Conflagration

Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.
Cost: 70/75/80/85/90 Mana
Cooldown: 10/9/8/7/6s
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Pyroclasm

Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
Cost: 100 Mana
Cooldown: 105/90/75s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 65.6%

298 (Support Brand) Games were found following this Rune.

This Rune Set has a pickrate of 42.5%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Dark Harvest

    DARK HARVEST

    Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

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    DARK HARVEST

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Relentless Hunter

    RELENTLESS HUNTER

    Unique takedowns grant permanent out of combat MS.

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    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  4. Scorch

    SCORCH

    Your first damaging ability hit every 10s burns champions.

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    SCORCH

    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Brand

Xerath

Xerath

34.1%
Xerath

Xerath

Win Rate: 34.1%
Games: 44
Zilean

Zilean

Win Rate: 38%
Games: 79
Blitzcrank

Blitzcrank

Win Rate: 40.9%
Games: 110
Lulu

Lulu

41.4%
Lulu

Lulu

Win Rate: 41.4%
Games: 140
Fiddlesticks

Fiddlesticks

Win Rate: 42.4%
Games: 92

Brand Counters

Nami

Nami

54%
Nami

Nami

Win Rate: 54%
Games: 226
Galio

Galio

53.6%
Galio

Galio

Win Rate: 53.6%
Games: 140
Alistar

Alistar

51.7%
Alistar

Alistar

Win Rate: 51.7%
Games: 118

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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