top
jungle

Camille

(the Steel Shadow)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 5646
  • Pick Rate: 7.3%
  • Win Rate: 52%
  • Lane: top
  • Core

Best Starting Items:

Doran's Blade
Doran's Blade

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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FC Schalke 04 Academy

Ventair

12/5/8

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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:05
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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:06
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    Tiamat

    +25 Attack Damage
    +50% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).
  • 5:40
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    Long Sword

    +10 Attack Damage
  • 6:57
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    Ruby Crystal

    +150 Health
  • 6:58
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 9:19
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 9:20
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 11:11
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    Trinity Force

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
  • 13:34
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 16:14
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    Long Sword

    +10 Attack Damage
  • 16:15
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    Ruby Crystal

    +150 Health
  • 16:18
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    Vampiric Scepter

    +15 Attack Damage
    +10% Life Steal
  • 19:11
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    Pickaxe

    +25 Attack Damage
  • 19:13
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    Ravenous Hydra

    +80 Attack Damage
    +100% Base Health Regen
    +12% Life Steal


    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
  • 20:25
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    Long Sword

    +10 Attack Damage
  • 20:26
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    Ruby Crystal

    +150 Health
  • 20:27
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    Jaurim's Fist

    +15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
  • 23:21
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    Ruby Crystal

    +150 Health
  • 23:21
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    Sterak's Gage

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
  • 23:59
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    B. F. Sword

    +40 Attack Damage
  • 25:49
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  • Corrupting Potion
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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 28:08
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 28:09
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  • Ninja Tabi
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 28:16

Most Popular Skill Order

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Adaptive Defenses

Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.

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Precision Protocol

Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
Cost: 25 Mana
Cooldown: 9/8.25/7.5/6.75/6s
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Tactical Sweep

Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
Cost: 50/55/60/65/70 Mana
Cooldown: 15/13.5/12/10.5/9s
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Hookshot

Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
Cost: 70 Mana
Cooldown: 16/14.5/13/11.5/10s
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The Hextech Ultimatum

Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
Cost: 100 Mana
Cooldown: 140/115/90s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 50%

385 (Top Camille) Games were found following this Rune.

This Rune Set has a pickrate of 22.1%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Conqueror

    CONQUEROR

    Gain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...

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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Shield Bash

    SHIELD BASH

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive...

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    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  4. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Camille

Quinn

Quinn

43.3%
Quinn

Quinn

Win Rate: 43.3%
Games: 90
Urgot

Urgot

45.2%
Urgot

Urgot

Win Rate: 45.2%
Games: 228
Singed

Singed

45.3%
Singed

Singed

Win Rate: 45.3%
Games: 95
Kayle

Kayle

47.4%
Kayle

Kayle

Win Rate: 47.4%
Games: 392
Malphite

Malphite

Win Rate: 47.6%
Games: 126

Camille Counters

Garen

Garen

64.9%
Garen

Garen

Win Rate: 64.9%
Games: 77
Ornn

Ornn

64%
Ornn

Ornn

Win Rate: 64%
Games: 86
Neeko

Neeko

62.2%
Neeko

Neeko

Win Rate: 62.2%
Games: 127
Rengar

Rengar

61.5%
Rengar

Rengar

Win Rate: 61.5%
Games: 143
Shen

Shen

60.2%
Shen

Shen

Win Rate: 60.2%
Games: 113

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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