Complete Pro Build:

Win Rate: 63.6% ?

2507 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Runic Echoes | Win: 49.3%

    +80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    Limited to 1 Gold Income or Jungle item.
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    Sorcerer's Shoes | Win: 49.7%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Lich Bane | Win: 53.4%

    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
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    Rabadon's Deathcap | Win: 62.6%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Void Staff | Win: 55.3%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Morellonomicon | Win: 55.4%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Warding Totem (Trinket) | Win: 48.8%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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JUNGLE

15/12/11

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      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:13
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:13
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:14
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      0:46
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      4:47
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      The Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      4:48
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      Enchantment: Runic Echoes

      +80 Ability Power
      +10% Cooldown Reduction
      +300 Mana


      UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

      This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

      Limited to 1 Gold Income or Jungle item.
      9:23
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      9:24
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      Amplifying Tome

      +20 Ability Power
      9:26
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      10:38
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      Blasting Wand

      +40 Ability Power
      12:39
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      Lich Bane

      +80 Ability Power
      +7% Movement Speed
      +10% Cooldown Reduction
      +250 Mana


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
      16:25
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      Needlessly Large Rod

      +60 Ability Power
      18:56
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      Needlessly Large Rod

      +60 Ability Power
      20:28
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      Rabadon's Deathcap

      +120 Ability Power

      UNIQUE Passive: Increases Ability Power by 40%.
      26:03
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      Amplifying Tome

      +20 Ability Power
      26:06
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    • The Dark Seal
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      The Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      29:48
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      Blasting Wand

      +40 Ability Power
      29:50
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      Void Staff

      +70 Ability Power

      UNIQUE Passive - Dissolve: +40% Magic Penetration.
      32:45
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      Amplifying Tome

      +20 Ability Power
      32:50
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      34:31

Nerf Runes

Win Rate: 50.8% ?

3237 (Jungle Evelynn) Pro Games Found

Pick Rate of 91.3%

3237 (Jungle Evelynn) Pro Games Found

Pick Rate of 91.3%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img SUDDEN IMPACTGain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...
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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RELENTLESS HUNTERUnique takedowns grant permanent out of combat MS.
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RELENTLESS HUNTER

Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img WATERWALKINGGain MS and AP or AD, adaptive in the river.
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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • rune img ABSOLUTE FOCUSWhile above 70% health, gain extra adaptive damage.
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ABSOLUTE FOCUS

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Evelynn

44%
Skarner
Skarner

Skarner

Win Rate: 44%
Games: 141
46.2%
Kindred
Kindred

Kindred

Win Rate: 46.2%
Games: 639
46.3%
Rek'Sai
Rek'Sai

Rek'Sai

Win Rate: 46.3%
Games: 1029
46.5%
Ivern
Ivern

Ivern

Win Rate: 46.5%
Games: 211
46.6%
Riven
Riven

Riven

Win Rate: 46.6%
Games: 73

Evelynn Counters

56.7%
Pantheon
Pantheon

Pantheon

Win Rate: 56.7%
Games: 106
55.6%
Aatrox
Aatrox

Aatrox

Win Rate: 55.6%
Games: 252
55.4%
Jarvan IV
Jarvan IV

Jarvan IV

Win Rate: 55.4%
Games: 1097
55.1%
Fiddlesticks
Fiddlesticks

Fiddlesticks

Win Rate: 55.1%
Games: 158
54.7%
Camille
Camille

Camille

Win Rate: 54.7%
Games: 203

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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