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Gangplank

(the Saltwater Scourge)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 3298
  • Pick Rate: 4.3%
  • Win Rate: 50.8%
  • Lane: top
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Pneumothorax

5/2/7

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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:08
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 7:57
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 7:58
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    Trinity Force

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
  • 11:18
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 15:13
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    Caulfield's Warhammer

    +25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction
  • 15:15
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    Long Sword

    +10 Attack Damage
  • 15:19
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    Ruby Crystal

    +150 Health
  • 15:24
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    Jaurim's Fist

    +15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
  • 17:55
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    Ruby Crystal

    +150 Health
  • 17:57
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    Sterak's Gage

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
  • 20:51
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    Death's Daughter

    Requires 500 Silver Serpents.

    UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds.
  • 20:52
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    Long Sword

    +10 Attack Damage
  • 20:55
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 23:03
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    Youmuu's Ghostblade

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
  • 23:05
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 23:09
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    Fire at Will

    Requires 500 Silver Serpents.

    UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).
  • 25:59
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    B. F. Sword

    +40 Attack Damage
  • 26:02
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    Pickaxe

    +25 Attack Damage
  • 27:12
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    Infinity Edge

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
  • 28:15

Most Popular Skill Order

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Trial by Fire

Every few seconds, Gangplank's melee strike will set his opponent on fire.

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Parrrley

Shoots target, plundering Gold for each enemy unit killed.
Cost: 60/55/50/45/40 Mana
Cooldown: 5s
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Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.
Cost: 80/90/100/110/120 Mana
Cooldown: 22/20/18/16/14s
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Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.

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Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.
Cost: 100 Mana
Cooldown: 180/160/140s
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skill order

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Q

Q

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W

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E

E

E

E

E

E

E

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R

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R

Nerf Runes:

Win Rate: 51.9%

786 (Top Gangplank) Games were found following this Rune.

This Rune Set has a pickrate of 45.8%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Grasp of the Undying

    GRASP OF THE UNDYING

    Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...

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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  4. Deal bonus magic damage equal to 4% of your max health
  5. Heals you for 2% of your max health
  6. Permanently increase your health by 5

  7. Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  8. Demolish

    DEMOLISH

    Charge up a powerful attack against a tower while near it.

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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  10. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  12. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

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    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Gangplank

Cassiopeia

Cassiopeia

Win Rate: 35.3%
Games: 51
Ahri

Ahri

35.6%
Ahri

Ahri

Win Rate: 35.6%
Games: 45
Karma

Karma

36.5%
Karma

Karma

Win Rate: 36.5%
Games: 52
Jarvan IV

Jarvan IV

Win Rate: 39.3%
Games: 89
Zed

Zed

40%
Zed

Zed

Win Rate: 40%
Games: 55

Gangplank Counters

Gnar

Gnar

62.8%
Gnar

Gnar

Win Rate: 62.8%
Games: 113
Renekton

Renekton

Win Rate: 57.1%
Games: 380
Malphite

Malphite

Win Rate: 56.8%
Games: 146
Poppy

Poppy

56.4%
Poppy

Poppy

Win Rate: 56.4%
Games: 218
Singed

Singed

55.9%
Singed

Singed

Win Rate: 55.9%
Games: 102

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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