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Garen

(The Might of Demacia)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1131
  • Pick Rate: 1.5%
  • Win Rate: 46.6%
  • Lane: top
  • Core

Best Starting Items:

Doran's Shield
Doran's Shield

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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DankDankD

8/2/5

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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 0:09
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:09
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:10
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 3:04
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 3:04
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 6:46
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    The Black Cleaver

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
  • 12:00
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    Executioner's Calling

    +15 Attack Damage

    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
  • 12:04
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 14:12
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    Giant's Belt

    +380 Health
  • 14:18
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    Dead Man's Plate

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • 17:34
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    Sterak's Gage

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
  • 25:34
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    Vampiric Scepter

    +15 Attack Damage
    +10% Life Steal
  • 25:43
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  • Executioner's Calling
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    Executioner's Calling

    +15 Attack Damage

    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
  • 29:31
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    Death's Dance

    +80 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
  • 29:40

Most Popular Skill Order

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Perseverance

If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second. Minion damage does not stop Perseverance.

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Decisive Strike

Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

Cooldown: 8s
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Courage

Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.

Cooldown: 23/21/19/17/15s
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Judgment

Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.

Cooldown: 9s
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Demacian Justice

The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.

Cooldown: 120/100/80s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 51.7%

278 (Top Garen) Games were found following this Rune.

This Rune Set has a pickrate of 50.5%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Grasp of the Undying

    GRASP OF THE UNDYING

    Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...

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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  4. Deal bonus magic damage equal to 4% of your max health
  5. Heals you for 2% of your max health
  6. Permanently increase your health by 5

  7. Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  8. Demolish

    DEMOLISH

    Charge up a powerful attack against a tower while near it.

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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  10. Conditioning

    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  12. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Legend: Tenacity

    LEGEND: TENACITY

    Takedowns on enemies grant permanent Tenacity.

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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Garen

Urgot

Urgot

34.9%
Urgot

Urgot

Win Rate: 34.9%
Games: 63
Vayne

Vayne

37.5%
Vayne

Vayne

Win Rate: 37.5%
Games: 32
Camille

Camille

38.5%
Camille

Camille

Win Rate: 38.5%
Games: 78
Hecarim

Hecarim

38.9%
Hecarim

Hecarim

Win Rate: 38.9%
Games: 72
Illaoi

Illaoi

39.1%
Illaoi

Illaoi

Win Rate: 39.1%
Games: 23

Garen Counters

Ornn

Ornn

63%
Ornn

Ornn

Win Rate: 63%
Games: 27
Neeko

Neeko

57.1%
Neeko

Neeko

Win Rate: 57.1%
Games: 28
Nasus

Nasus

56.4%
Nasus

Nasus

Win Rate: 56.4%
Games: 39
Poppy

Poppy

56.3%
Poppy

Poppy

Win Rate: 56.3%
Games: 32
Rengar

Rengar

55.6%
Rengar

Rengar

Win Rate: 55.6%
Games: 54

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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