jungle

Ivern

(the Green Father)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1843
  • Pick Rate: 2.4%
  • Win Rate: 51.2%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Talisman
Hunter's Talisman

Hunter's Talisman


UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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4/2/27

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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:05
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:05
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    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:06
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    Boots of Mobility

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
  • 4:01
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    Crystalline Bracer

    +200 Health
    +50% Base Health Regen
  • 6:02
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    Redemption

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
  • 11:29
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    Amplifying Tome

    +20 Ability Power
  • 11:31
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    Fiendish Codex

    +35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction
  • 14:14
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    Athene's Unholy Grail

    +30 Ability Power
    +30 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen


    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

    (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
  • 16:26
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    Forbidden Idol

    +50% Base Mana Regen

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: +5% Heal and Shield Power
  • 21:08
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    Aether Wisp

    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
  • 23:40
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 23:44
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    Ardent Censer

    +60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.
  • 25:41
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    Aegis of the Legion

    +30 Armor
    +30 Magic Resist
  • 33:11
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    Locket of the Iron Solari

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
  • 36:09

Most Popular Skill Order

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Friend of the Forest

Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.

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Rootcaller

Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.
Cost: 60 Mana
Cooldown: 14/13/12/11/10s
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Brushmaker

In brush, Ivern's attacks are ranged and deal bonus magic damage. Ivern can activate this ability to create a patch of brush.
Cost: 30 Mana
Cooldown: 0.5s
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Triggerseed

Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies.
Cost: 70 Mana
Cooldown: 12/11/10/9/8s
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Daisy!

Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.
Cost: 100 Mana
Cooldown: 160/140/120s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

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W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

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E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

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R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 47.7%

582 (Jungle Ivern) Games were found following this Rune.

This Rune Set has a pickrate of 46.9%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Guardian

    GUARDIAN

    Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would...

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    GUARDIAN

    Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 0.25% of your ability power + 12% of your bonus health.
    Haste: +20% Movement Speed.
  4. Font of Life

    FONT OF LIFE

    Impairing the movement of an enemy champion marks them. Your allies heal when attacking...

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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  6. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  8. Revitalize

    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...

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    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Future's Market

    FUTURE'S MARKET

    You can enter debt to buy items.

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    FUTURE'S MARKET

    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
  4. Cosmic Insight

    COSMIC INSIGHT

    +5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR

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    COSMIC INSIGHT

    +5% CDR
    +5% Max CDR
    +5% Summoner Spell CDR
    +5% Item CDR
  1. Scaling Cooldown Reduction

    OFFENSE

    +1-10% Cooldown Reduced

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Ivern

Rengar

Rengar

Win Rate: 43%
Games: 263
Gragas

Gragas

43.6%
Gragas

Gragas

Win Rate: 43.6%
Games: 117
Olaf

Olaf

43.8%
Olaf

Olaf

Win Rate: 43.8%
Games: 73
Fiddlesticks

Fiddlesticks

Win Rate: 44.2%
Games: 43
Twitch

Twitch

44.3%
Twitch

Twitch

Win Rate: 44.3%
Games: 61

Ivern Counters

Kayn

Kayn

59.5%
Kayn

Kayn

Win Rate: 59.5%
Games: 190
Warwick

Warwick

57.8%
Warwick

Warwick

Win Rate: 57.8%
Games: 45
Evelynn

Evelynn

56.3%
Evelynn

Evelynn

Win Rate: 56.3%
Games: 199
Skarner

Skarner

55.7%
Skarner

Skarner

Win Rate: 55.7%
Games: 70
Rammus

Rammus

54.1%
Rammus

Rammus

Win Rate: 54.1%
Games: 85

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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