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Jhin

(the Virtuoso)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 4964
  • Pick Rate: 6.5%
  • Win Rate: 48.3%
  • Lane: bottom
  • Core

Best Starting Items:

Doran's Blade
Doran's Blade

Doran's Blade

+8 Attack Damage
+80 Health
+3% Life Steal
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Besiktas Esports

HolyPhoenix

14/5/13

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    Doran's Blade

    +8 Attack Damage
    +80 Health
    +3% Life Steal
  • 0:09
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:10
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:10
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    Doran's Blade

    +8 Attack Damage
    +80 Health
    +3% Life Steal
  • 2:42
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    Pickaxe

    +25 Attack Damage
  • 5:34
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    B. F. Sword

    +40 Attack Damage
  • 8:28
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    Infinity Edge

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
  • 11:27
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    Boots of Swiftness

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +55 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
  • 11:33
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    B. F. Sword

    +40 Attack Damage
  • 13:29
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    Pickaxe

    +25 Attack Damage
  • 13:30
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 13:41
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    Infinity Edge

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
  • 15:39
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    Quicksilver Sash

    +30 Magic Resist

    UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).
  • 19:24
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    Dagger

    +12% Attack Speed
  • 19:26
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    Brawler's Gloves

    +10% Critical Strike Chance
  • 19:26
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    Rapid Firecannon

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
    UNIQUE Passive: Energized attacks gain 35% bonus Range (+150 range maximum).

    Attacks become Energized 25% faster. Energized attacks function on structures.
  • 22:42
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    Phantom Dancer

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
  • 26:55
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    Elixir of Wrath

    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
  • 26:57

Most Popular Skill Order

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Whisper

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.

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Dancing Grenade

Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
Cost: 40/45/50/55/60 Mana
Cooldown: 7/6.5/6/5.5/5s
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Deadly Flourish

Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.
Cost: 50/60/70/80/90 Mana
Cooldown: 14s
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Captive Audience

Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.
Cost: 30/35/40/45/50 Mana
Cooldown: 2s
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Curtain Call

Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.
Cost: 100 Mana
Cooldown: 120/105/90s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 49.8%

1144 (Bottom Jhin) Games were found following this Rune.

This Rune Set has a pickrate of 35.2%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Magical Footwear

    MAGICAL FOOTWEAR

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...

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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  4. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Jhin

Ashe

Ashe

41.6%
Ashe

Ashe

Win Rate: 41.6%
Games: 178
Twitch

Twitch

41.9%
Twitch

Twitch

Win Rate: 41.9%
Games: 167
Miss Fortune

Miss Fortune

Win Rate: 44.5%
Games: 220
Neeko

Neeko

45.2%
Neeko

Neeko

Win Rate: 45.2%
Games: 84
Vayne

Vayne

47.1%
Vayne

Vayne

Win Rate: 47.1%
Games: 941

Jhin Counters

Varus

Varus

54.5%
Varus

Varus

Win Rate: 54.5%
Games: 198
Kalista

Kalista

53.7%
Kalista

Kalista

Win Rate: 53.7%
Games: 149
Jinx

Jinx

52.3%
Jinx

Jinx

Win Rate: 52.3%
Games: 386
Xayah

Xayah

52.3%
Xayah

Xayah

Win Rate: 52.3%
Games: 279
Ezreal

Ezreal

50.6%
Ezreal

Ezreal

Win Rate: 50.6%
Games: 1322

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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