jungle

Karthus

(the Deathsinger)

champion-img
  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 9913
  • Pick Rate: 12.8%
  • Win Rate: 53%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Talisman
Hunter's Talisman

Hunter's Talisman


UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

player img

FC Schalke 04 Esports

Memento

18/6/15

  • item img
    item img

    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:06
  • item img
    item img

    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:07
  • item img
    item img

    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:07
item img
  • item img
    item img

    Fiendish Codex

    +35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction
  • 5:11
  • item img
    item img

    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 5:11
  • item img
    item img

    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:14
item img
  • item img
    item img

    Enchantment: Runic Echoes

    +80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    Limited to 1 Gold Income or Jungle item.
  • 6:45
  • item img
    item img

    Amplifying Tome

    +20 Ability Power
  • 6:47
item img
  • item img
    item img

    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 10:10
  • item img
    item img

    Ruby Crystal

    +150 Health
  • 10:12
  • item img
    item img

    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 10:14
  • item img
    item img

    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 10:15
item img
  • item img
    item img

    Oblivion Orb

    +20 Ability Power
    +200 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
  • 12:42
  • item img
    item img

    Blasting Wand

    +40 Ability Power
  • 12:43
  • item img
    item img

    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 12:58
item img
  • item img
    item img

    Needlessly Large Rod

    +60 Ability Power
  • 15:30
item img
  • item img
    item img

    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 19:32
item img
  • item img
    item img

    Blasting Wand

    +40 Ability Power
  • 22:09
item img
  • item img
    item img

    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 25:07
X
  • The Dark Seal
    item img

    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 26:33
item img
  • item img
    item img

    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 26:34

Most Popular Skill Order

skill img

Death Defied

Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.

skill img

Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Cost: 20/26/32/38/44 Mana
skill img

Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
Cost: 70 Mana
Cooldown: 15s
skill img

Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Cost: 30/42/54/66/78 Mana
Cooldown: 0.5s
skill img

Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.
Cost: 100 Mana
Cooldown: 200/180/160s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 52%

6632 (Jungle Karthus) Games were found following this Rune.

This Rune Set has a pickrate of 99%

background photo
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Dark Harvest

    DARK HARVEST

    Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

  3. rune img

    DARK HARVEST

    Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

    Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
    Cooldown: 45s (resets to 1.5s on takedown)
  4. Cheap Shot

    CHEAP SHOT

    Deal bonus true damage to enemy champions with impaired movement or actions.

  5. rune img

    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

  7. rune img

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

  9. rune img

    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Presence of Mind

    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.

  3. rune img

    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
  4. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

  5. rune img

    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Karthus

Twitch

Twitch

39.7%
Twitch

Twitch

Win Rate: 39.7%
Games: 131
Udyr

Udyr

44.9%
Udyr

Udyr

Win Rate: 44.9%
Games: 178
Sylas

Sylas

47.1%
Sylas

Sylas

Win Rate: 47.1%
Games: 297
Rengar

Rengar

48.2%
Rengar

Rengar

Win Rate: 48.2%
Games: 633
Kha'Zix

Kha'Zix

49.1%
Kha'Zix

Kha'Zix

Win Rate: 49.1%
Games: 1173

Karthus Counters

Nocturne

Nocturne

Win Rate: 57.3%
Games: 211
Gragas

Gragas

57.1%
Gragas

Gragas

Win Rate: 57.1%
Games: 380
Pantheon

Pantheon

Win Rate: 56.9%
Games: 137
Master Yi

Master Yi

Win Rate: 56.9%
Games: 197
Zac

Zac

56.3%
Zac

Zac

Win Rate: 56.3%
Games: 199

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
Load More
Page generated in 0.143 seconds