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Malphite

(Shard of the Monolith)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1514
  • Pick Rate: 2%
  • Win Rate: 48.1%
  • Lane: top
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Poppÿ

4/7/15

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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:05
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 3:19
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    Ruby Crystal

    +150 Health
  • 5:30
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    Cloth Armor

    +15 Armor
  • 5:30
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 9:49
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 9:50
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    Ruby Crystal

    +150 Health
  • 11:03
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    Glacial Shroud

    +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction
  • 13:39
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    Sunfire Cape

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
  • 16:34
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    Null-Magic Mantle

    +25 Magic Resist
  • 18:03
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 21:27
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    Iceborn Gauntlet

    +65 Armor
    +20% Cooldown Reduction
    +500 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

    Size of zone increases with bonus armor.
  • 24:21
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    Null-Magic Mantle

    +25 Magic Resist
  • 24:24
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 26:56
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    Adaptive Helm

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
  • 28:09
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    Ruby Crystal

    +150 Health
  • 29:25
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    Giant's Belt

    +380 Health
  • 31:47

Most Popular Skill Order

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Granite Shield

Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.

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Seismic Shard

Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 4 seconds.
Cost: 70/75/80/85/90 Mana
Cooldown: 8s
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Brutal Strikes

Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Passively increases his Armor (this amount is tripled while Granite Shield is active).
Cost: 25 Mana
Cooldown: 12s
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Ground Slam

Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.
Cost: 50/55/60/65/70 Mana
Cooldown: 7s
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Unstoppable Force

Malphite ferociously charges to a location, damaging enemies and knocking them into the air.
Cost: 100 Mana
Cooldown: 130/105/80s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 48.6%

305 (Top Malphite) Games were found following this Rune.

This Rune Set has a pickrate of 49.9%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Arcane Comet

    ARCANE COMET

    Damaging a champion with an ability hurls a damaging comet at their location.

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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  8. Scorch

    SCORCH

    Your first damaging ability hit every 10s burns champions.

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    SCORCH

    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

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    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Malphite

Vladimir

Vladimir

Win Rate: 38.5%
Games: 169
Hecarim

Hecarim

41.3%
Hecarim

Hecarim

Win Rate: 41.3%
Games: 92
Yorick

Yorick

41.4%
Yorick

Yorick

Win Rate: 41.4%
Games: 58
Renekton

Renekton

Win Rate: 41.9%
Games: 148
Dr. Mundo

Dr. Mundo

Win Rate: 42.9%
Games: 42

Malphite Counters

Tryndamere

Tryndamere

Win Rate: 64%
Games: 86
Quinn

Quinn

Win Rate: 62%
Games: 50
Akali

Akali

Win Rate: 61%
Games: 118
Poppy

Poppy

59.2%
Poppy

Poppy

Win Rate: 59.2%
Games: 49
Vayne

Vayne

58.2%
Vayne

Vayne

Win Rate: 58.2%
Games: 55

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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