Complete Pro Build:

Win Rate: 53.1% ?

2530 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Bloodrazor | Win: 49.6%

    +50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

    Limited to 1 Gold Income or Jungle item.
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    Guinsoo's Rageblade | Win: 54.8%

    +25 Attack Damage
    +25 Ability Power
    +25% Attack Speed


    Passive: Basic attacks deal 15 magic damage on hit.
    UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
    UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
    UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

    Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

    While at half stacks, melee champions' next attack will fully stack Rageblade.
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    Ninja Tabi | Win: 50.5%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Sterak's Gage | Win: 68.5%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Guardian Angel | Win: 65.3%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Wit's End | Win: 62.9%

    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
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    Oracle Lens | Win: 49.5%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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FunPlus Blaze

Cepted

8/6/7

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      Hunter's Machete

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:37
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:38
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      0:39
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      Skirmisher's Sabre

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
      Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
      4:42
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      Dagger

      +12% Attack Speed
      4:44
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      Recurve Bow

      +25% Attack Speed

      UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
      6:16
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      Dagger

      +12% Attack Speed
      6:30
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      Enchantment: Bloodrazor

      +50% Attack Speed

      UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

      Limited to 1 Gold Income or Jungle item.
      9:10
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      Recurve Bow

      +25% Attack Speed

      UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
      9:13
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      Guinsoo's Rageblade

      +25 Attack Damage
      +25 Ability Power
      +25% Attack Speed


      Passive: Basic attacks deal 15 magic damage on hit.
      UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
      UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
      UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

      Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

      While at half stacks, melee champions' next attack will fully stack Rageblade.
      14:03
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      Ruby Crystal

      +150 Health
      14:04
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      15:35
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      Ruby Crystal

      +150 Health
      15:37
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      17:55
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      Pickaxe

      +25 Attack Damage
      18:10
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      Sterak's Gage

      +450 Health

      UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
      UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

      Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
      20:54
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      22:31
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      B. F. Sword

      +40 Attack Damage
      26:48
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      28:11

Nerf Runes

Win Rate: 53.6% ?

528 (Jungle Master Yi) Pro Games Found

Pick Rate of 43.9%

528 (Jungle Master Yi) Pro Games Found

Pick Rate of 34.5%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...
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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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EYEBALL COLLECTION

Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Master Yi

37.5%
Ekko
Ekko

Ekko

Win Rate: 37.5%
Games: 56
41.6%
Shaco
Shaco

Shaco

Win Rate: 41.6%
Games: 101
42%
Jax
Jax

Jax

Win Rate: 42%
Games: 105
44.5%
Vi
Vi

Vi

Win Rate: 44.5%
Games: 162
44.9%
Fiddlesticks
Fiddlesticks

Fiddlesticks

Win Rate: 44.9%
Games: 49

Master Yi Counters

59.5%
Aatrox
Aatrox

Aatrox

Win Rate: 59.5%
Games: 74
58.3%
Rengar
Rengar

Rengar

Win Rate: 58.3%
Games: 230
58.1%
Ivern
Ivern

Ivern

Win Rate: 58.1%
Games: 62
55.4%
Volibear
Volibear

Volibear

Win Rate: 55.4%
Games: 47
55.3%
Udyr
Udyr

Udyr

Win Rate: 55.3%
Games: 67

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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