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Nasus

(the Curator of the Sands)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1145
  • Pick Rate: 1.5%
  • Win Rate: 47.5%
  • Lane: top
  • Core

Best Starting Items:

Doran's Shield
Doran's Shield

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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TOPLANE CANEDOM

11/6/14

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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 0:10
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:10
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:11
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 4:22
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 4:23
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 7:03
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 10:17
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    Stinger

    +35% Attack Speed

    UNIQUE Passive: +10% Cooldown Reduction
  • 10:17
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    Trinity Force

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
  • 13:45
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    Faerie Charm

    +25% Base Mana Regen
  • 13:46
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 15:19
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    Ruby Crystal

    +150 Health
  • 16:17
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    Ruby Crystal

    +150 Health
  • 17:56
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    Spirit Visage

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
  • 19:53
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    Cloth Armor

    +15 Armor
  • 20:05
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    Bramble Vest

    +35 Armor

    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
  • 21:37
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    Jaurim's Fist

    +15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
  • 24:25
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    Pickaxe

    +25 Attack Damage
  • 24:27
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    Sterak's Gage

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
  • 27:16
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    Warden's Mail

    +40 Armor

    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
  • 27:18
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    Thornmail

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
  • 30:05
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    Giant's Belt

    +380 Health
  • 32:35

Most Popular Skill Order

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Soul Eater

Nasus drains his foe's spiritual energy, giving him bonus Life Steal.

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Siphoning Strike

Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Cost: 20 Mana
Cooldown: 8/7/6/5/4s
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Wither

Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.
Cost: 80 Mana
Cooldown: 15/14/13/12/11s
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Spirit Fire

Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Cost: 70/85/100/115/130 Mana
Cooldown: 12s
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Fury of the Sands

Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration.
Cost: 100 Mana
Cooldown: 120s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 57.3%

298 (Top Nasus) Games were found following this Rune.

This Rune Set has a pickrate of 48.6%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Conqueror

    CONQUEROR

    Gain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...

  3. rune img

    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Bloodline

    LEGEND: BLOODLINE

    Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...

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    LEGEND: BLOODLINE

    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Last Stand

    LAST STAND

    Deal more damage to champions while you are low on health.

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    LAST STAND

    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Conditioning

    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  4. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Scaling Cooldown Reduction

    OFFENSE

    +1-10% Cooldown Reduced

  2. Armor

    FLEX

    +5 Armor

  3. Armor

    DEFENSE

    +5 Armor

Counters Nasus

Olaf

Olaf

37.9%
Olaf

Olaf

Win Rate: 37.9%
Games: 58
Rengar

Rengar

40.5%
Rengar

Rengar

Win Rate: 40.5%
Games: 42
Kayle

Kayle

41.4%
Kayle

Kayle

Win Rate: 41.4%
Games: 232
Fiora

Fiora

41.9%
Fiora

Fiora

Win Rate: 41.9%
Games: 117
Singed

Singed

42.2%
Singed

Singed

Win Rate: 42.2%
Games: 64

Nasus Counters

Sion

Sion

62.5%
Sion

Sion

Win Rate: 62.5%
Games: 48
Shen

Shen

61.9%
Shen

Shen

Win Rate: 61.9%
Games: 42
Illaoi

Illaoi

57.7%
Illaoi

Illaoi

Win Rate: 57.7%
Games: 52
Malphite

Malphite

Win Rate: 57.1%
Games: 63
Jayce

Jayce

54.9%
Jayce

Jayce

Win Rate: 54.9%
Games: 164

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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