jungle
middle

Nocturne

(the Eternal Nightmare)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1464
  • Pick Rate: 1.9%
  • Win Rate: 47%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Machete
Hunter's Machete

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Dominik910

14/3/6

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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:14
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:15
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:15
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    Long Sword

    +10 Attack Damage
  • 1:09
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    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 4:30
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    Caulfield's Warhammer

    +25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction
  • 4:31
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:32
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 4:33
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    Enchantment: Warrior

    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
  • 7:31
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    Long Sword

    +10 Attack Damage
  • 7:32
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    B. F. Sword

    +40 Attack Damage
  • 9:54
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    Guardian Angel

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
  • 14:20
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 14:22
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 14:35
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    Duskblade of Draktharr

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
  • 18:30
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    Ruby Crystal

    +150 Health
  • 18:32
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 18:50
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    The Black Cleaver

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
  • 22:00
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    Ruby Crystal

    +150 Health
  • 22:54

Most Popular Skill Order

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Umbra Blades

Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown by 1 second (2 against champions).

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Duskbringer

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
Cost: 60/65/70/75/80 Mana
Cooldown: 10s
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Shroud of Darkness

Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Cost: 50 Mana
Cooldown: 20/18/16/14/12s
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Unspeakable Horror

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Cost: 60/65/70/75/80 Mana
Cooldown: 15/14/13/12/11s
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Paranoia

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Cost: 100 Mana
Cooldown: 150/125/100s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 53.3%

360 (Jungle Nocturne) Games were found following this Rune.

This Rune Set has a pickrate of 58.3%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Lethal Tempo

    LETHAL TEMPO

    1.5s after damaging a champion gain a large amount of Attack Speed. Lethal Tempo allows you to...

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    LETHAL TEMPO

    1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

    Cooldown: 6s

    Lethal Tempo allows you to temporarily exceed the attack speed limit.
  4. Presence of Mind

    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.

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    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
  6. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Ultimate Hunter

    ULTIMATE HUNTER

    Unique takedowns grant permanent cooldown reduction on your Ultimate.

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    ULTIMATE HUNTER

    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  4. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Nocturne

Rammus

Rammus

33.3%
Rammus

Rammus

Win Rate: 33.3%
Games: 54
Taliyah

Taliyah

33.9%
Taliyah

Taliyah

Win Rate: 33.9%
Games: 62
Jax

Jax

34%
Jax

Jax

Win Rate: 34%
Games: 50
Pantheon

Pantheon

Win Rate: 35.7%
Games: 42
Zac

Zac

37%
Zac

Zac

Win Rate: 37%
Games: 46

Nocturne Counters

Shyvana

Shyvana

62.1%
Shyvana

Shyvana

Win Rate: 62.1%
Games: 29
Amumu

Amumu

59.3%
Amumu

Amumu

Win Rate: 59.3%
Games: 27
Udyr

Udyr

56.4%
Udyr

Udyr

Win Rate: 56.4%
Games: 78
Master Yi

Master Yi

Win Rate: 55.9%
Games: 59
Riven

Riven

53.8%
Riven

Riven

Win Rate: 53.8%
Games: 26

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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