Complete Pro Build:

Win Rate: 52.8% ?

2755 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Cinderhulk | Win: 52.1%

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
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    Mercury's Treads | Win: 55.2%

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
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    Dead Man's Plate | Win: 57.3%

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
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    Spirit Visage | Win: 60%

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
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    Warmog's Armor | Win: 62.4%

    +800 Health
    +200% Base Health Regen


    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
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    Gargoyle Stoneplate | Win: 55.7%

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
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    Oracle Lens | Win: 53.5%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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acid36

4/3/24

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      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:08
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:08
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:09
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      Bami's Cinder

      +200 Health

      UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
      6:16
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      Skirmisher's Sabre

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
      Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
      6:17
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      Enchantment: Cinderhulk

      +300 Health
      +15% Bonus Health


      UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

      Limited to 1 Gold Income or Jungle item.
      7:56
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      11:15
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      Ruby Crystal

      +150 Health
      11:16
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      Mercury's Treads

      Limited to 1 pair of boots.

      +25 Magic Resist

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
      13:39
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      13:42
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      Giant's Belt

      +380 Health
      17:06
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      Chain Vest

      +40 Armor
      17:06
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      Dead Man's Plate

      +425 Health
      +60 Armor


      UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
      UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

      ''There's only one way you'll get this armor from me...'' - forgotten namesake
      22:42
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      Spectre's Cowl

      +250 Health
      +25 Magic Resist


      UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
      22:44
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      22:44
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      Spirit Visage

      +450 Health
      +55 Magic Resist
      +100% Base Health Regen
      +10% Cooldown Reduction


      UNIQUE Passive: Increases all healing received by 30%.
      25:39
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      Ruby Crystal

      +150 Health
      25:41
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      Crystalline Bracer

      +200 Health
      +50% Base Health Regen
      25:42
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    • Refillable Potion
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      30:09
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      Giant's Belt

      +380 Health
      30:11
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      Warmog's Armor

      +800 Health
      +200% Base Health Regen


      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

      Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
      33:39

Nerf Runes

Win Rate: 57.6% ?

1212 (Jungle Nunu & Willump) Pro Games Found

Pick Rate of 31.1%

1212 (Jungle Nunu & Willump) Pro Games Found

Pick Rate of 31.1%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img CONDITIONINGAfter 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img REVITALIZEHeals and shields you cast or receive are 5% stronger and increased by an additional 10% on...
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REVITALIZE

Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img WATERWALKINGGain MS and AP or AD, adaptive in the river.
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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • rune img CELERITYAll movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.
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CELERITY

All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Scaling Health DEFENCE+15-90 Health (based on level)

Counters Nunu & Willump

45.5%
Ivern
Ivern

Ivern

Win Rate: 45.5%
Games: 200
46.3%
Ekko
Ekko

Ekko

Win Rate: 46.3%
Games: 188
47.6%
Jax
Jax

Jax

Win Rate: 47.6%
Games: 164
49.7%
Twitch
Twitch

Twitch

Win Rate: 49.7%
Games: 131
49.8%
Rengar
Rengar

Rengar

Win Rate: 49.8%
Games: 739

Nunu & Willump Counters

72%
Poppy
Poppy

Poppy

Win Rate: 72%
Games: 75
65.1%
Pantheon
Pantheon

Pantheon

Win Rate: 65.1%
Games: 106
61%
Nocturne
Nocturne

Nocturne

Win Rate: 61%
Games: 87
59.6%
Rammus
Rammus

Rammus

Win Rate: 59.6%
Games: 198
59.4%
Wukong
Wukong

Wukong

Win Rate: 59.4%
Games: 64

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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