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Ornn

(The Fire below the Mountain)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1475
  • Pick Rate: 2%
  • Win Rate: 49.2%
  • Lane: top
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Corrosive

8/2/10

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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:09
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:09
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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 3:20
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 3:56
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    Cloth Armor

    +15 Armor
  • 4:01
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 4:47
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    Ruby Crystal

    +150 Health
  • 6:46
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 7:38
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    Sunfire Cape

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
  • 13:08
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    Ruby Crystal

    +150 Health
  • 14:59
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    Catalyst of Aeons

    +225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.)
  • 16:13
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    Negatron Cloak

    +40 Magic Resist
  • 17:29
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    Forgefire Cape

    +750 Health
    +100 Armor


    UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
  • 19:30
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    Abyssal Mask

    +350 Health
    +300 Mana
    +55 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
  • 20:53
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    Infernal Mask

    +750 Health
    +300 Mana
    +100 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
  • 20:53
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    Bramble Vest

    +35 Armor

    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
  • 23:22
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  • Doran's Shield
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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 27:14
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    Warden's Mail

    +40 Armor

    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
  • 27:16
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    Thornmail

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
  • 29:11
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    Ruby Crystal

    +150 Health
  • 31:00
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 34:05
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    Adaptive Helm

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
  • 37:18

Most Popular Skill Order

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Living Forge

Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources.

Ornn can spend gold to forge non-consumable items anywhere.

Additionally, when Ornn reaches level 13, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after 13, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.

Ornn can smith items directly from his forge menu or the shop.

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Volcanic Rupture

Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
Cost: 45 Mana
Cooldown: 9/8.5/8/7.5/7s
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Bellows Breath

Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
Cost: 45/50/55/60/65 Mana
Cooldown: 12/11.5/11/10.5/10s
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Searing Charge

Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
Cost: 35/40/45/50/55 Mana
Cooldown: 16/15/14/13/12s
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Call of the Forge God

Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Cost: 100 Mana
Cooldown: 140/120/100s
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skill order

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W

W

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W

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E

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R

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R

Nerf Runes:

Win Rate: 72.7%

36 (Top Ornn) Games were found following this Rune.

This Rune Set has a pickrate of 6.7%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Demolish

    DEMOLISH

    Charge up a powerful attack against a tower while near it.

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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  6. Second Wind

    SECOND WIND

    After taking damage from an enemy champion heal back some missing health over time.

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    SECOND WIND

    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
  8. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Precision

    PRECISION

    Creative tools and rule bending

  2. Presence of Mind

    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.

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    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
  4. Legend: Tenacity

    LEGEND: TENACITY

    Takedowns on enemies grant permanent Tenacity.

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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  1. Scaling Cooldown Reduction

    OFFENSE

    +1-10% Cooldown Reduced

  2. Armor

    FLEX

    +5 Armor

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Ornn

Camille

Camille

39.8%
Camille

Camille

Win Rate: 39.8%
Games: 83
Vladimir

Vladimir

Win Rate: 42%
Games: 138
Vayne

Vayne

42.2%
Vayne

Vayne

Win Rate: 42.2%
Games: 45
Renekton

Renekton

Win Rate: 42.3%
Games: 130
Kayle

Kayle

42.7%
Kayle

Kayle

Win Rate: 42.7%
Games: 124

Ornn Counters

Gangplank

Gangplank

Win Rate: 58.3%
Games: 103
Ryze

Ryze

57.5%
Ryze

Ryze

Win Rate: 57.5%
Games: 120
Darius

Darius

57.4%
Darius

Darius

Win Rate: 57.4%
Games: 129
Yasuo

Yasuo

55.8%
Yasuo

Yasuo

Win Rate: 55.8%
Games: 43
Sion

Sion

54.8%
Sion

Sion

Win Rate: 54.8%
Games: 42

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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