top

Poppy

(Keeper of the Hammer)

champion-img
  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2842
  • Pick Rate: 3.7%
  • Win Rate: 50.3%
  • Lane: top
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

tier img

포항참치박정훈

2/1/15

  • item img
    item img

    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:16
  • item img
    item img

    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:17
item img
  • item img
    item img

    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 5:43
  • item img
    item img

    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:44
item img
  • item img
    item img

    Doran's Blade

    +8 Attack Damage
    +80 Health
    +3% Life Steal
  • 8:24
  • item img
    item img

    Ruby Crystal

    +150 Health
  • 8:26
item img
  • item img
    item img

    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 10:45
item img
  • item img
    item img

    Chain Vest

    +40 Armor
  • 12:39
item img
  • item img
    item img

    Sunfire Cape

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
  • 15:48
  • item img
    item img

    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 15:51
  • item img
    item img

    Glacial Shroud

    +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction
  • 15:52
  • item img
    item img

    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 15:54
item img
  • item img
    item img

    Iceborn Gauntlet

    +65 Armor
    +20% Cooldown Reduction
    +500 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

    Size of zone increases with bonus armor.
  • 16:59
item img
  • item img
    item img

    Null-Magic Mantle

    +25 Magic Resist
  • 19:22
item img
  • item img
    item img

    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 22:31
item img
  • item img
    item img

    Adaptive Helm

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
  • 24:57
X
  • Doran's Blade
    item img

    Doran's Blade

    +8 Attack Damage
    +80 Health
    +3% Life Steal
  • 28:28
item img
  • item img
    item img

    Gargoyle Stoneplate

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
  • 28:29
X
  • Corrupting Potion
    item img

    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 30:26
item img
  • item img
    item img

    Giant's Belt

    +380 Health
  • 30:31

Most Popular Skill Order

skill img

Iron Ambassador

Poppy throws her buckler, gaining range and bonus magic damage.

The buckler lands at a nearby location and Poppy can pick it up to gain a shield. Enemies can step on the buckler to destroy it.


skill img

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Cost: 35/40/45/50/55 Mana
Cooldown: 8/7/6/5/4s
skill img

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to stop enemy dashes around her and gain movement speed.
Cost: 50 Mana
Cooldown: 24/22/20/18/16s
skill img

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Cost: 70 Mana
Cooldown: 14/13/12/11/10s
skill img

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.
Cost: 100 Mana
Cooldown: 140/120/100s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 52.2%

815 (Top Poppy) Games were found following this Rune.

This Rune Set has a pickrate of 67.4%

background photo
  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Grasp of the Undying

    GRASP OF THE UNDYING

    Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...

  3. rune img

    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  4. Deal bonus magic damage equal to 4% of your max health
  5. Heals you for 2% of your max health
  6. Permanently increase your health by 5

  7. Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  8. Shield Bash

    SHIELD BASH

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive...

  9. rune img

    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  10. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

  11. rune img

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  12. Revitalize

    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...

  13. rune img

    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

  3. rune img

    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

  5. rune img

    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Armor

    FLEX

    +5 Armor

  3. Armor

    DEFENSE

    +5 Armor

Counters Poppy

Teemo

Teemo

37.2%
Teemo

Teemo

Win Rate: 37.2%
Games: 43
Malphite

Malphite

Win Rate: 40%
Games: 50
Kennen

Kennen

41.4%
Kennen

Kennen

Win Rate: 41.4%
Games: 256
Neeko

Neeko

41.7%
Neeko

Neeko

Win Rate: 41.7%
Games: 48
Darius

Darius

41.8%
Darius

Darius

Win Rate: 41.8%
Games: 177

Poppy Counters

Jarvan IV

Jarvan IV

Win Rate: 60.4%
Games: 53
Fiora

Fiora

58.5%
Fiora

Fiora

Win Rate: 58.5%
Games: 135
Viktor

Viktor

56.9%
Viktor

Viktor

Win Rate: 56.9%
Games: 51
Ornn

Ornn

56.6%
Ornn

Ornn

Win Rate: 56.6%
Games: 53
Tryndamere

Tryndamere

Win Rate: 56.4%
Games: 55

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
Load More
Page generated in 0.1621 seconds