jungle

Rek'Sai

(the Void Burrower)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 10259
  • Pick Rate: 13.3%
  • Win Rate: 51.6%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Machete
Hunter's Machete

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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FC Schalke 04 Esports

Memento

12/9/10

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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:03
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:04
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:04
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    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 2:57
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    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 4:05
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    Long Sword

    +10 Attack Damage
  • 6:50
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    Enchantment: Warrior

    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
  • 10:17
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 10:18
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    Long Sword

    +10 Attack Damage
  • 10:19
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 10:19
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 12:51
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 12:53
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 15:05
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    The Black Cleaver

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
  • 17:08
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    B. F. Sword

    +40 Attack Damage
  • 20:41
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 23:00
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    Guardian Angel

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
  • 25:01
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    Jaurim's Fist

    +15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
  • 25:04

Most Popular Skill Order

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Fury of the Xer'Sai

While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.

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Queen's Wrath / Prey Seeker

Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.

Cooldown: 4s
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Burrow / Un-burrow

Rek'Sai burrows into the ground, gaining new abilities and increased Movement Speed. Her vision range is reduced and she cannot use basic attacks.

While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.

Cooldown: 4s
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Furious Bite / Tunnel

Rek'Sai bites her target, dealing double and True Damage if she has max Fury.

While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

Cooldown: 12s
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Void Rush



Cooldown: 100/90/80s
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skill order

Q

Q

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Q

Q

Q

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W

W

W

W

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W

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W

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W

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W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

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E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 52.4%

4601 (Jungle Rek'Sai) Games were found following this Rune.

This Rune Set has a pickrate of 62.7%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Conqueror

    CONQUEROR

    Gain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...

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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Relentless Hunter

    RELENTLESS HUNTER

    Unique takedowns grant permanent out of combat MS.

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    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  4. Sudden Impact

    SUDDEN IMPACT

    Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...

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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Rek'Sai

Shyvana

Shyvana

Win Rate: 46%
Games: 200
Karthus

Karthus

47.1%
Karthus

Karthus

Win Rate: 47.1%
Games: 1749
Kai'Sa

Kai'Sa

47.4%
Kai'Sa

Kai'Sa

Win Rate: 47.4%
Games: 137
Vi

Vi

49.1%
Vi

Vi

Win Rate: 49.1%
Games: 848
Skarner

Skarner

49.2%
Skarner

Skarner

Win Rate: 49.2%
Games: 537

Rek'Sai Counters

Poppy

Poppy

64.5%
Poppy

Poppy

Win Rate: 64.5%
Games: 166
Pantheon

Pantheon

Win Rate: 58.4%
Games: 329
Aatrox

Aatrox

58.2%
Aatrox

Aatrox

Win Rate: 58.2%
Games: 467
Twitch

Twitch

Win Rate: 57%
Games: 193
Amumu

Amumu

55.7%
Amumu

Amumu

Win Rate: 55.7%
Games: 246

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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