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Rengar

(the Pridestalker)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 5835
  • Pick Rate: 7.6%
  • Win Rate: 51.8%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Machete
Hunter's Machete

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Jungle

13/5/5

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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:19
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:20
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:20
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    Long Sword

    +10 Attack Damage
  • 3:38
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 3:40
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    Tiamat

    +25 Attack Damage
    +50% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).
  • 6:43
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 9:31
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 9:33
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    Caulfield's Warhammer

    +25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction
  • 12:11
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    Duskblade of Draktharr

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
  • 14:20
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 17:07
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    Youmuu's Ghostblade

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
  • 20:16
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    Ionian Boots of Lucidity

    Limited to 1 pair of boots.

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
  • 20:17
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    Long Sword

    +10 Attack Damage
  • 21:45
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    Last Whisper

    +20 Attack Damage

    UNIQUE Passive - Last Whisper: +20% Armor Penetration
  • 23:59
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    Lord Dominik's Regards

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +35% Armor Penetration
  • 26:31
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    Elixir of Wrath

    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
  • 26:32
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  • Hunter's Machete
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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 28:12
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 28:13
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    Elixir of Wrath

    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
  • 28:14
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    Edge of Night

    +250 Health
    +55 Attack Damage


    UNIQUE Passive: +18 Lethality
    UNIQUE Active - Night's Veil: Channel for 1 second to grant a spell shield that blocks the next enemy ability. Lasts for 7 seconds (40 second cooldown).

    (Can move while channeling, but taking damage breaks the channel.)
  • 32:37
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    Elixir of Wrath

    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
  • 32:38

Most Popular Skill Order

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Unseen Predator

While in brush, Rengar leaps at his target with his basic attack.

Rengar's abilities build Ferocity. Upon reaching full Ferocity, his next ability becomes empowered and grants him Movement Speed on cast, but he instantly loses all Ferocity if he leaves combat.

Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, permanently increasing his Attack Damage.


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Savagery

Rengar's next attack brutally stabs his target for bonus damage.

Ferocity effect: deals increased damage and grants Attack Speed.

Cooldown: 0.25s
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Battle Roar

Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.

Ferocity effect: additionally breaks crowd control effects.

Cooldown: 0.25s
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Bola Strike

Rengar throws a bola, slowing the first target hit for a short duration.

Ferocity effect: roots the target.

Cooldown: 0.25s
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Thrill of the Hunt

Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy without being in brush, reducing their armor.

Cooldown: 110/90/70s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 54.1%

2151 (Jungle Rengar) Games were found following this Rune.

This Rune Set has a pickrate of 68.4%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Sudden Impact

    SUDDEN IMPACT

    Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...

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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Relentless Hunter

    RELENTLESS HUNTER

    Unique takedowns grant permanent out of combat MS.

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    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Absolute Focus

    ABSOLUTE FOCUS

    While above 70% health, gain extra adaptive damage.

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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  4. Gathering Storm

    GATHERING STORM

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Rengar

Skarner

Skarner

44.7%
Skarner

Skarner

Win Rate: 44.7%
Games: 152
Riven

Riven

45.1%
Riven

Riven

Win Rate: 45.1%
Games: 102
Trundle

Trundle

45.9%
Trundle

Trundle

Win Rate: 45.9%
Games: 61
Rammus

Rammus

48.9%
Rammus

Rammus

Win Rate: 48.9%
Games: 219
Udyr

Udyr

49%
Udyr

Udyr

Win Rate: 49%
Games: 247

Rengar Counters

Urgot

Urgot

61.7%
Urgot

Urgot

Win Rate: 61.7%
Games: 175
Pantheon

Pantheon

Win Rate: 61.4%
Games: 158
Nocturne

Nocturne

Win Rate: 61.1%
Games: 175
Ivern

Ivern

60.2%
Ivern

Ivern

Win Rate: 60.2%
Games: 266
Olaf

Olaf

60.1%
Olaf

Olaf

Win Rate: 60.1%
Games: 163

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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