middle
top

Ryze

(the Rune Mage)

champion-img
  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 17236
  • Pick Rate: 22.3%
  • Win Rate: 46.5%
  • Lane: middle
  • Core

Best Starting Items:

Sapphire Crystal
Sapphire Crystal

Sapphire Crystal

+250 Mana
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

player img

Team-LDLC

Eika

6/6/4

  • item img
    item img

    Sapphire Crystal

    +250 Mana
  • 0:03
  • item img
    item img

    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:07
  • item img
    item img

    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:07
item img
  • item img
    item img

    Tear of the Goddess

    +250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.


    Limited to 1 Tear item.
  • 4:09
  • item img
    item img

    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 4:19
item img
  • item img
    item img

    Amplifying Tome

    +20 Ability Power
  • 4:59
item img
  • item img
    item img

    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 7:22
item img
  • item img
    item img

    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 9:04
item img
  • item img
    item img

    Archangel's Staff

    +50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.


    Limited to 1 Tear item.
  • 11:49
  • item img
    item img

    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 11:50
  • item img
    item img

    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 11:51
item img
  • item img
    item img

    Ruby Crystal

    +150 Health
  • 14:06
  • item img
    item img

    Amplifying Tome

    +20 Ability Power
  • 14:07
item img
  • item img
    item img

    Oblivion Orb

    +20 Ability Power
    +200 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
  • 16:29
item img
  • item img
    item img

    Blasting Wand

    +40 Ability Power
  • 18:07
item img
  • item img
    item img

    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 21:01
  • item img
    item img

    Needlessly Large Rod

    +60 Ability Power
  • 21:03
item img
  • item img
    item img

    Aether Wisp

    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
  • 23:23
  • item img
    item img

    Spellbinder

    +120 Ability Power
    +10% Movement Speed

    UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

    Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).
  • 23:31
item img
  • item img
    item img

    Fiendish Codex

    +35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction
  • 24:58

Most Popular Skill Order

skill img

Arcane Mastery

Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

skill img

Overload

Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
Cost: 40 Mana
Cooldown: 6s
skill img

Rune Prison

Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.
Cost: 50/60/70/80/90 Mana
Cooldown: 13/12/11/10/9s
skill img

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.
Cost: 60/70/80/90/100 Mana
Cooldown: 3.25/3/2.75/2.5/2.25s
skill img

Realm Warp

Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Cost: 100 Mana
Cooldown: 180s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 49.5%

3789 (Middle Ryze) Games were found following this Rune.

This Rune Set has a pickrate of 60.3%

background photo
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Phase Rush

    PHASE RUSH

    Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.

  3. rune img

    PHASE RUSH

    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

  5. rune img

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

  7. rune img

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  8. Scorch

    SCORCH

    Your first damaging ability hit every 10s burns champions.

  9. rune img

    SCORCH

    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

  3. rune img

    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

  5. rune img

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Ryze

Pyke

Pyke

41.1%
Pyke

Pyke

Win Rate: 41.1%
Games: 241
Zilean

Zilean

41.1%
Zilean

Zilean

Win Rate: 41.1%
Games: 175
Vel'Koz

Vel'Koz

41.6%
Vel'Koz

Vel'Koz

Win Rate: 41.6%
Games: 329
Xerath

Xerath

42.6%
Xerath

Xerath

Win Rate: 42.6%
Games: 223
Galio

Galio

42.8%
Galio

Galio

Win Rate: 42.8%
Games: 215

Ryze Counters

Kayle

Kayle

Win Rate: 55%
Games: 149
Akali

Akali

54.3%
Akali

Akali

Win Rate: 54.3%
Games: 1200
Vayne

Vayne

54.3%
Vayne

Vayne

Win Rate: 54.3%
Games: 210
Ekko

Ekko

54%
Ekko

Ekko

Win Rate: 54%
Games: 252
Viktor

Viktor

53.8%
Viktor

Viktor

Win Rate: 53.8%
Games: 236

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
Load More
Page generated in 0.1406 seconds