jungle

Sejuani

(Fury of the North)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 7595
  • Pick Rate: 9.9%
  • Win Rate: 50.5%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Talisman
Hunter's Talisman

Hunter's Talisman


UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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FC Schalke 04 Esports

Memento

5/2/18

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    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:16
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:16
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:17
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    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 3:02
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 5:27
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:29
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    Enchantment: Cinderhulk

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
  • 9:08
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    Cloth Armor

    +15 Armor
  • 9:10
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 9:11
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 11:55
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    Giant's Belt

    +380 Health
  • 11:56
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 15:06
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    Ruby Crystal

    +150 Health
  • 15:07
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    Crystalline Bracer

    +200 Health
    +50% Base Health Regen
  • 15:09
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    Warmog's Armor

    +800 Health
    +200% Base Health Regen


    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
  • 17:26
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 17:28
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    Chain Vest

    +40 Armor
  • 19:43
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    Negatron Cloak

    +40 Magic Resist
  • 21:40
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    Gargoyle Stoneplate

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
  • 23:22
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    Chain Vest

    +40 Armor
  • 23:32

Most Popular Skill Order

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Fury of the North

After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.

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Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
Cost: 70/75/80/85/90 Mana
Cooldown: 17/15.5/14/12.5/11s
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Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
Cost: 65 Mana
Cooldown: 9/8/7/6/5s
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Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
Cost: 20 Mana
Cooldown: 1.5s
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Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
Cost: 100 Mana
Cooldown: 120/100/80s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

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W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 53.2%

5031 (Jungle Sejuani) Games were found following this Rune.

This Rune Set has a pickrate of 95.8%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Font of Life

    FONT OF LIFE

    Impairing the movement of an enemy champion marks them. Your allies heal when attacking...

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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  6. Conditioning

    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  8. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Legend: Tenacity

    LEGEND: TENACITY

    Takedowns on enemies grant permanent Tenacity.

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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Armor

    FLEX

    +5 Armor

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Sejuani

Kayn

Kayn

40.7%
Kayn

Kayn

Win Rate: 40.7%
Games: 589
Jax

Jax

43.3%
Jax

Jax

Win Rate: 43.3%
Games: 157
Nunu & Willump

Nunu & Willump

Win Rate: 45.2%
Games: 418
Rammus

Rammus

45.3%
Rammus

Rammus

Win Rate: 45.3%
Games: 190
Amumu

Amumu

45.4%
Amumu

Amumu

Win Rate: 45.4%
Games: 152

Sejuani Counters

Pantheon

Pantheon

Win Rate: 67%
Games: 112
Trundle

Trundle

59.7%
Trundle

Trundle

Win Rate: 59.7%
Games: 119
Taliyah

Taliyah

54.7%
Taliyah

Taliyah

Win Rate: 54.7%
Games: 161
Olaf

Olaf

53.3%
Olaf

Olaf

Win Rate: 53.3%
Games: 167
Aatrox

Aatrox

53.2%
Aatrox

Aatrox

Win Rate: 53.2%
Games: 201

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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