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Shen

(the Eye of Twilight)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2995
  • Pick Rate: 3.9%
  • Win Rate: 50.9%
  • Lane: top
  • Core

Best Starting Items:

Doran's Shield
Doran's Shield

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Sandrowz

13/2/18

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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 0:06
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:07
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:07
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    Ruby Crystal

    +150 Health
  • 4:34
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:34
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 4:43
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 8:07
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 8:09
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    Chain Vest

    +40 Armor
  • 9:41
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    Ruby Crystal

    +150 Health
  • 9:41
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    Sunfire Cape

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
  • 11:41
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    Cloth Armor

    +15 Armor
  • 13:01
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    Thornmail

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
  • 15:33
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 15:34
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    Titanic Hydra

    +450 Health
    +40 Attack Damage
    +100% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
    UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

    (Unique Passives with the same name don't stack.)
  • 21:58
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    Giant's Belt

    +380 Health
  • 26:03
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    Warmog's Armor

    +800 Health
    +200% Base Health Regen


    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
  • 27:46
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    Elixir of Wrath

    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
  • 27:50
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  • Doran's Shield
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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 29:59
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 30:04

Most Popular Skill Order

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Ki Barrier

After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.

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Twilight Assault

Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.
Cost: 140/130/120/110/100 Energy
Cooldown: 8/7.25/6.5/5.75/5s
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Spirit's Refuge

Attacks that would hit Shen or his allies near his spirit blade are blocked.
Cost: 40 Energy
Cooldown: 18/16.5/15/13.5/11s
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Shadow Dash

Shen dashes in a direction, taunting enemies in his path.
Cost: 150 Energy
Cooldown: 18/16/14/12/10s
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Stand United

Shen shields target allied champion from incoming damage, and soon after teleports to their location.

Cooldown: 200/180/160s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 55.9%

531 (Top Shen) Games were found following this Rune.

This Rune Set has a pickrate of 59.2%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Grasp of the Undying

    GRASP OF THE UNDYING

    Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...

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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  4. Deal bonus magic damage equal to 4% of your max health
  5. Heals you for 2% of your max health
  6. Permanently increase your health by 5

  7. Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  8. Shield Bash

    SHIELD BASH

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive...

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    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  10. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  12. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Armor

    FLEX

    +5 Armor

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Shen

Nasus

Nasus

39.1%
Nasus

Nasus

Win Rate: 39.1%
Games: 46
Teemo

Teemo

39.6%
Teemo

Teemo

Win Rate: 39.6%
Games: 48
Neeko

Neeko

40.9%
Neeko

Neeko

Win Rate: 40.9%
Games: 44
Kennen

Kennen

42.8%
Kennen

Kennen

Win Rate: 42.8%
Games: 159
Riven

Riven

43.3%
Riven

Riven

Win Rate: 43.3%
Games: 254

Shen Counters

Yorick

Yorick

67.9%
Yorick

Yorick

Win Rate: 67.9%
Games: 53
Darius

Darius

58.7%
Darius

Darius

Win Rate: 58.7%
Games: 121
Malphite

Malphite

Win Rate: 57.1%
Games: 42
Renekton

Renekton

Win Rate: 56.7%
Games: 171
Fiora

Fiora

54.6%
Fiora

Fiora

Win Rate: 54.6%
Games: 130

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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