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Sylas

(the Unshackled)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 22442
  • Pick Rate: 29%
  • Win Rate: 50.5%
  • Lane: middle
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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TSM Academy

Ablazeolive

22/8/7

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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:03
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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:16
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 2:30
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    Hextech Revolver

    +40 Ability Power

    UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

    Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

    (Damage scales based on level. Hextech effects can trigger other item spell effects.)
  • 5:58
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 5:59
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 8:56
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    Hextech Protobelt-01

    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
  • 10:24
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 14:16
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 14:19
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    Blasting Wand

    +40 Ability Power
  • 16:25
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 16:29
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    Luden's Echo

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
  • 18:32
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 21:54
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    Blasting Wand

    +40 Ability Power
  • 21:56
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    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 25:12
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    Mejai's Soulstealer

    +20 Ability Power
    +200 Mana


    UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
  • 26:54
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  • Mejai's Soulstealer
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    Mejai's Soulstealer

    +20 Ability Power
    +200 Mana


    UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
  • 31:50
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 31:50

Most Popular Skill Order

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Petricite Burst

After casting a spell, Sylas's next basic attack whirls his energized chains around him dealing bonus magic damage to enemies hit.

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Chain Lash

Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

After a delay, magical energy explodes from the intersection point dealing damage and increasing the slow.
Cost: 50/55/60/65/70 Mana
Cooldown: 9/8/7/6/5s
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Kingslayer

Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions.
Cost: 50/55/60/65/70 Mana
Cooldown: 14/13.5/13/12.5/12s
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Abscond / Abduct

Sylas dashes and gains a shield. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.
Cost: 55/60/65/70/75 Mana
Cooldown: 18/16/14/12/10s
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Hijack

Sylas steals the enemy's ultimate ability and can cast it freely.
Cost: 75 Mana
Cooldown: 85/50/15s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 52.6%

2389 (Middle Sylas) Games were found following this Rune.

This Rune Set has a pickrate of 31.1%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

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    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Sylas

Taliyah

Taliyah

43.8%
Taliyah

Taliyah

Win Rate: 43.8%
Games: 778
Annie

Annie

44.4%
Annie

Annie

Win Rate: 44.4%
Games: 225
Rumble

Rumble

45.9%
Rumble

Rumble

Win Rate: 45.9%
Games: 290
Renekton

Renekton

Win Rate: 46.5%
Games: 241
Lux

Lux

46.9%
Lux

Lux

Win Rate: 46.9%
Games: 446

Sylas Counters

Lucian

Lucian

55.1%
Lucian

Lucian

Win Rate: 55.1%
Games: 419
Akali

Akali

54.8%
Akali

Akali

Win Rate: 54.8%
Games: 1570
Viktor

Viktor

53.8%
Viktor

Viktor

Win Rate: 53.8%
Games: 429
Irelia

Irelia

53.6%
Irelia

Irelia

Win Rate: 53.6%
Games: 1558
Vladimir

Vladimir

Win Rate: 53.3%
Games: 1224

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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