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Syndra

(the Dark Sovereign)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2352
  • Pick Rate: 3.1%
  • Win Rate: 49.5%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Arènt

6/4/10

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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:04
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 4:24
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    Amplifying Tome

    +20 Ability Power
  • 4:24
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:27
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 7:30
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 7:42
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 10:05
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    Blasting Wand

    +40 Ability Power
  • 12:29
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    Luden's Echo

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
  • 15:29
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    Amplifying Tome

    +20 Ability Power
  • 15:32
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    Ruby Crystal

    +150 Health
  • 15:32
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 15:35
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    Oblivion Orb

    +20 Ability Power
    +200 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
  • 17:25
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 19:51
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    Needlessly Large Rod

    +60 Ability Power
  • 23:33
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  • Corrupting Potion
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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 25:30
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    Needlessly Large Rod

    +60 Ability Power
  • 25:31
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 27:11
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    Amplifying Tome

    +20 Ability Power
  • 27:14
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  • The Dark Seal
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 29:21
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    Blasting Wand

    +40 Ability Power
  • 29:21
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    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 32:00
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 32:06

Most Popular Skill Order

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Transcendent

Spells gain extra effects at max rank.

Dark Sphere: Deals 15% more damage against champions.
Force of Will: Deals 20% bonus true damage.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.

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Dark Sphere

Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Cost: 40/50/60/70/80 Mana
Cooldown: 4s
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Force of Will

Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies.
Cost: 60/70/80/90/100 Mana
Cooldown: 12/11/10/9/8s
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Scatter the Weak

Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Cost: 50 Mana
Cooldown: 16/15/14/13/12s
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Unleashed Power

Syndra bombards an enemy Champion with all of her Dark Spheres.
Cost: 100 Mana
Cooldown: 120/100/80s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 50%

393 (Middle Syndra) Games were found following this Rune.

This Rune Set has a pickrate of 28.6%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Inspiration

    INSPIRATION

    Empowered abilities and resource manipulation

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

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    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Syndra

Kai'Sa

Kai'Sa

39.1%
Kai'Sa

Kai'Sa

Win Rate: 39.1%
Games: 110
Heimerdinger

Heimerdinger

Win Rate: 39.7%
Games: 63
Karthus

Karthus

Win Rate: 40%
Games: 85
Thresh

Thresh

41.3%
Thresh

Thresh

Win Rate: 41.3%
Games: 126
Kennen

Kennen

41.9%
Kennen

Kennen

Win Rate: 41.9%
Games: 43

Syndra Counters

Kayle

Kayle

59.5%
Kayle

Kayle

Win Rate: 59.5%
Games: 74
Nautilus

Nautilus

Win Rate: 58.8%
Games: 68
Diana

Diana

58.8%
Diana

Diana

Win Rate: 58.8%
Games: 68
Vladimir

Vladimir

Win Rate: 58%
Games: 224
Anivia

Anivia

57.3%
Anivia

Anivia

Win Rate: 57.3%
Games: 89

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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