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Talon

(the Blade's Shadow)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 5842
  • Pick Rate: 7.6%
  • Win Rate: 54.9%
  • Lane: middle
  • Core

Best Starting Items:

Long Sword
Long Sword

Long Sword

+10 Attack Damage
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Meme Stream Dream Team

Shiphtur

7/3/8

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    Long Sword

    +10 Attack Damage
  • 0:04
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:04
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:04
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 3:11
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    Tiamat

    +25 Attack Damage
    +50% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).
  • 6:47
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    Boots of Mobility

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
  • 8:56
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    Long Sword

    +10 Attack Damage
  • 8:58
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    Long Sword

    +10 Attack Damage
  • 10:09
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 12:45
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    Caulfield's Warhammer

    +25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction
  • 12:45
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    Long Sword

    +10 Attack Damage
  • 14:52
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    Duskblade of Draktharr

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
  • 16:53
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    Long Sword

    +10 Attack Damage
  • 16:53
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 19:26
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    Long Sword

    +10 Attack Damage
  • 19:28
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    Youmuu's Ghostblade

    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed for 6 seconds (45 second cooldown).
  • 22:05
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 22:06
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    Serrated Dirk

    +25 Attack Damage

    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
  • 24:35
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    Ruby Crystal

    +150 Health
  • 24:36
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    Edge of Night

    +250 Health
    +55 Attack Damage


    UNIQUE Passive: +18 Lethality
    UNIQUE Active - Night's Veil: Channel for 1 second to grant a spell shield that blocks the next enemy ability. Lasts for 7 seconds (40 second cooldown).

    (Can move while channeling, but taking damage breaks the channel.)
  • 26:48

Most Popular Skill Order

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Blade's End

Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.

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Noxian Diplomacy

Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
Cost: 30 Mana
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Rake

Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Cost: 55/60/65/70/75 Mana
Cooldown: 9s
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Assassin's Path

Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.

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Shadow Assault

Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Cost: 100 Mana
Cooldown: 100/80/60s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 57.3%

2401 (Middle Talon) Games were found following this Rune.

This Rune Set has a pickrate of 78.3%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Sudden Impact

    SUDDEN IMPACT

    Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...

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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  6. Eyeball Collection

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...

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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  8. Relentless Hunter

    RELENTLESS HUNTER

    Unique takedowns grant permanent out of combat MS.

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    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Absolute Focus

    ABSOLUTE FOCUS

    While above 70% health, gain extra adaptive damage.

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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  4. Scorch

    SCORCH

    Your first damaging ability hit every 10s burns champions.

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    SCORCH

    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Talon

Zilean

Zilean

42.4%
Zilean

Zilean

Win Rate: 42.4%
Games: 99
Fiddlesticks

Fiddlesticks

Win Rate: 44.6%
Games: 65
Annie

Annie

45.1%
Annie

Annie

Win Rate: 45.1%
Games: 82
Lulu

Lulu

46.7%
Lulu

Lulu

Win Rate: 46.7%
Games: 120
Renekton

Renekton

Win Rate: 47.1%
Games: 138

Talon Counters

Kayle

Kayle

60.2%
Kayle

Kayle

Win Rate: 60.2%
Games: 88
Anivia

Anivia

59.9%
Anivia

Anivia

Win Rate: 59.9%
Games: 152
Karthus

Karthus

58.8%
Karthus

Karthus

Win Rate: 58.8%
Games: 148
Alistar

Alistar

58.5%
Alistar

Alistar

Win Rate: 58.5%
Games: 65
Riven

Riven

58.3%
Riven

Riven

Win Rate: 58.3%
Games: 132

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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