jungle

Trundle

(the Troll King)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 791
  • Pick Rate: 1.1%
  • Win Rate: 48.3%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Machete
Hunter's Machete

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Zicssifla

7/2/16

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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:04
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:04
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    Skirmisher's Sabre

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
    Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 5:00
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    Ruby Crystal

    +150 Health
  • 5:00
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    Enchantment: Cinderhulk

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
  • 7:44
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 7:44
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    Ruby Crystal

    +150 Health
  • 7:45
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 11:07
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    Cloth Armor

    +15 Armor
  • 11:09
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    Zeke's Convergence

    +60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction

    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


    (Champions can only be linked by one Zeke's Convergence at a time.)
  • 14:39
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 14:41
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 16:32
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    Cloth Armor

    +15 Armor
  • 16:32
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 16:58
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    Knight's Vow

    +250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)
  • 19:56
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    Ruby Crystal

    +150 Health
  • 20:04
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    Null-Magic Mantle

    +25 Magic Resist
  • 21:46
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 24:09
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    Null-Magic Mantle

    +25 Magic Resist
  • 24:10
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    Adaptive Helm

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
  • 25:31
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 29:10

Most Popular Skill Order

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King's Tribute

When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

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Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Cost: 30 Mana
Cooldown: 4s
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Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
Cost: 40 Mana
Cooldown: 15s
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Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Cost: 75 Mana
Cooldown: 24/22/20/18/16s
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Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
Cost: 100 Mana
Cooldown: 100/80/60s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 43.5%

131 (Jungle Trundle) Games were found following this Rune.

This Rune Set has a pickrate of 33.9%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Press the Attack

    PRESS THE ATTACK

    Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and...

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    PRESS THE ATTACK

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Waterwalking

    WATERWALKING

    Gain MS and AP or AD, adaptive in the river.

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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  4. Absolute Focus

    ABSOLUTE FOCUS

    While above 70% health, gain extra adaptive damage.

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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Trundle

Kindred

Kindred

Win Rate: 25%
Games: 52
Skarner

Skarner

40.9%
Skarner

Skarner

Win Rate: 40.9%
Games: 22
Sejuani

Sejuani

Win Rate: 43%
Games: 121
Karthus

Karthus

43.2%
Karthus

Karthus

Win Rate: 43.2%
Games: 37
Evelynn

Evelynn

44.4%
Evelynn

Evelynn

Win Rate: 44.4%
Games: 27

Trundle Counters

Kayn

Kayn

69%
Kayn

Kayn

Win Rate: 69%
Games: 29
Vi

Vi

66.7%
Vi

Vi

Win Rate: 66.7%
Games: 27
Elise

Elise

59.5%
Elise

Elise

Win Rate: 59.5%
Games: 37
Amumu

Amumu

59.4%
Amumu

Amumu

Win Rate: 59.4%
Games: 32
Udyr

Udyr

56%
Udyr

Udyr

Win Rate: 56%
Games: 25

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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