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Twisted Fate

(the Card Master)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 3828
  • Pick Rate: 5%
  • Win Rate: 50.8%
  • Lane: middle
  • Core

Best Starting Items:

Boots of Speed
Boots of Speed

Boots of Speed

Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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LLC

7/1/9

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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 0:16
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:16
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:18
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    Ruby Crystal

    +150 Health
  • 4:35
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    Sapphire Crystal

    +250 Mana
  • 4:36
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    Catalyst of Aeons

    +225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.)
  • 8:01
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    Blasting Wand

    +40 Ability Power
  • 8:03
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 8:05
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    Rod of Ages

    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
  • 10:10
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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 10:11
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    Aether Wisp

    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
  • 14:10
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 14:13
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    Lich Bane

    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
  • 18:56
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 18:59
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 22:56
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    Needlessly Large Rod

    +60 Ability Power
  • 26:05
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 29:12

Most Popular Skill Order

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Loaded Dice

Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold.

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Wild Cards

Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Cost: 60/70/80/90/100 Mana
Cooldown: 6s
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Pick A Card

Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Cost: 40/55/70/85/100 Mana
Cooldown: 6s
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Stacked Deck

Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.

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Destiny

Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Cost: 150/125/100 Mana
Cooldown: 180/150/120s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

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W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 54.1%

353 (Middle Twisted Fate) Games were found following this Rune.

This Rune Set has a pickrate of 16%

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  1. Domination

    DOMINATION

    Burst damage and target access

  2. Electrocute

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  6. Ghost Poro

    GHOST PORO

    When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until...

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    GHOST PORO

    When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

    Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

    After gaining 10 stacks, additionally gain 10 adaptive force.
  8. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Perfect Timing

    PERFECT TIMING

    Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

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    PERFECT TIMING

    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  4. Minion Dematerializer

    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...

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    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Twisted Fate

Karthus

Karthus

40.2%
Karthus

Karthus

Win Rate: 40.2%
Games: 122
Kennen

Kennen

40.3%
Kennen

Kennen

Win Rate: 40.3%
Games: 72
Aurelion Sol

Aurelion Sol

Win Rate: 41.6%
Games: 77
Cassiopeia

Cassiopeia

Win Rate: 43.7%
Games: 190
Riven

Riven

44.3%
Riven

Riven

Win Rate: 44.3%
Games: 88

Twisted Fate Counters

Ziggs

Ziggs

60.3%
Ziggs

Ziggs

Win Rate: 60.3%
Games: 63
Sivir

Sivir

56.5%
Sivir

Sivir

Win Rate: 56.5%
Games: 62
LeBlanc

LeBlanc

55.9%
LeBlanc

LeBlanc

Win Rate: 55.9%
Games: 479
Akali

Akali

55.6%
Akali

Akali

Win Rate: 55.6%
Games: 513
Yasuo

Yasuo

54.6%
Yasuo

Yasuo

Win Rate: 54.6%
Games: 449

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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