jungle

Vi

(the Piltover Enforcer)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2130
  • Pick Rate: 2.8%
  • Win Rate: 51.8%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Machete
Hunter's Machete

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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10/4/9

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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:44
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:44
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:45
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    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 4:35
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:37
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    Long Sword

    +10 Attack Damage
  • 4:39
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    Enchantment: Warrior

    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
  • 8:19
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    Cloth Armor

    +15 Armor
  • 8:30
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    Long Sword

    +10 Attack Damage
  • 10:35
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 12:04
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 14:18
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    Dagger

    +12% Attack Speed
  • 14:19
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 14:31
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 17:19
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    Trinity Force

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
  • 19:45
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    Jaurim's Fist

    +15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
  • 22:17
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    Ruby Crystal

    +150 Health
  • 22:18
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    Pickaxe

    +25 Attack Damage
  • 24:49
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    Sterak's Gage

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
  • 25:34
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 27:11
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    Cloth Armor

    +15 Armor
  • 27:47
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    Guardian Angel

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
  • 30:48

Most Popular Skill Order

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Blast Shield

Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

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Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Cost: 50/60/70/80/90 Mana
Cooldown: 12/11/10/9/8s
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Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

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Excessive Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.
Cost: 26/32/38/44/50 Mana
Cooldown: 1s
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Assault and Battery

Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Cost: 100/125/150 Mana
Cooldown: 120/100/80s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 50%

869 (Jungle Vi) Games were found following this Rune.

This Rune Set has a pickrate of 56.1%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Shield Bash

    SHIELD BASH

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive...

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    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  6. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  8. Revitalize

    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...

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    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Vi

Skarner

Skarner

42.3%
Skarner

Skarner

Win Rate: 42.3%
Games: 97
Twitch

Twitch

45.2%
Twitch

Twitch

Win Rate: 45.2%
Games: 73
Udyr

Udyr

45.5%
Udyr

Udyr

Win Rate: 45.5%
Games: 156
Aatrox

Aatrox

47.1%
Aatrox

Aatrox

Win Rate: 47.1%
Games: 68
Karthus

Karthus

47.6%
Karthus

Karthus

Win Rate: 47.6%
Games: 317

Vi Counters

Shaco

Shaco

61.2%
Shaco

Shaco

Win Rate: 61.2%
Games: 147
Olaf

Olaf

60.7%
Olaf

Olaf

Win Rate: 60.7%
Games: 112
Zac

Zac

60.7%
Zac

Zac

Win Rate: 60.7%
Games: 84
Sylas

Sylas

57.9%
Sylas

Sylas

Win Rate: 57.9%
Games: 133
Kayn

Kayn

56.9%
Kayn

Kayn

Win Rate: 56.9%
Games: 260

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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