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jungle

Volibear

(the Thunder's Roar)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 994
  • Pick Rate: 1.3%
  • Win Rate: 48.3%
  • Lane: top
  • Core

Best Starting Items:

Doran's Shield
Doran's Shield

Doran's Shield

+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Rohammers

6/7/13

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    Doran's Shield

    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
  • 0:08
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:09
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:09
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    Ruby Crystal

    +150 Health
  • 4:37
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:37
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 4:44
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 7:42
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 9:43
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    Ruby Crystal

    +150 Health
  • 9:44
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 9:48
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    Chain Vest

    +40 Armor
  • 11:03
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    Sunfire Cape

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
  • 13:36
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    Ruby Crystal

    +150 Health
  • 13:37
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    Crystalline Bracer

    +200 Health
    +50% Base Health Regen
  • 16:07
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    Glacial Shroud

    +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction
  • 16:09
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    Righteous Glory

    +400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
  • 21:01
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    Ruby Crystal

    +150 Health
  • 21:04
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    Null-Magic Mantle

    +25 Magic Resist
  • 21:05
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 22:48
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    Ruby Crystal

    +150 Health
  • 22:50
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 25:02
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    Spirit Visage

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
  • 26:35
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 28:22
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    Negatron Cloak

    +40 Magic Resist
  • 30:18

Most Popular Skill Order

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Chosen of the Storm

Volibear heals rapidly for a few seconds when his Health drops to a critical level.

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Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
Cost: 40 Mana
Cooldown: 12/11/10/9/8s
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Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
Cost: 35 Mana
Cooldown: 18s
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Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
Cost: 60/65/70/75/80 Mana
Cooldown: 11s
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Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
Cost: 100 Mana
Cooldown: 100/90/80s
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skill order

Q

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Q

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Q

Q

Q

Q

skill order

W

W

W

W

W

W

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W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

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R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 44.8%

116 (Top Volibear) Games were found following this Rune.

This Rune Set has a pickrate of 42.2%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Demolish

    DEMOLISH

    Charge up a powerful attack against a tower while near it.

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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  6. Second Wind

    SECOND WIND

    After taking damage from an enemy champion heal back some missing health over time.

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    SECOND WIND

    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
  8. Overgrowth

    OVERGROWTH

    Gain permanent max health when minions or monsters die near you.

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    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Last Stand

    LAST STAND

    Deal more damage to champions while you are low on health.

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    LAST STAND

    Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  4. Legend: Tenacity

    LEGEND: TENACITY

    Takedowns on enemies grant permanent Tenacity.

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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Volibear

Fiora

Fiora

25.8%
Fiora

Fiora

Win Rate: 25.8%
Games: 31
Akali

Akali

36.7%
Akali

Akali

Win Rate: 36.7%
Games: 30
Renekton

Renekton

Win Rate: 37.5%
Games: 32
Camille

Camille

37.5%
Camille

Camille

Win Rate: 37.5%
Games: 32
Kayle

Kayle

38.1%
Kayle

Kayle

Win Rate: 38.1%
Games: 21

Volibear Counters

Gangplank

Gangplank

Win Rate: 69%
Games: 29
Yorick

Yorick

63.6%
Yorick

Yorick

Win Rate: 63.6%
Games: 22
Aatrox

Aatrox

52.9%
Aatrox

Aatrox

Win Rate: 52.9%
Games: 34
Ryze

Ryze

52.3%
Ryze

Ryze

Win Rate: 52.3%
Games: 44
Vladimir

Vladimir

Win Rate: 51.3%
Games: 39

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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