jungle

Warwick

(the Uncaged Wrath of Zaun)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 932
  • Pick Rate: 1.3%
  • Win Rate: 50.4%
  • Lane: jungle
  • Core

Best Starting Items:

Rejuvenation Bead
Rejuvenation Bead

Rejuvenation Bead

+50% Base Health Regen
Hunter's Machete
Hunter's Machete

Hunter's Machete

+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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sivral warwick

11/7/20

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    Hunter's Machete

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:18
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    Control Ward

    Can only carry 2 Control Wards in inventory.

    Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

    Limit 1 Control Ward on the map per player.
  • 0:19
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:20
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    Bami's Cinder

    +200 Health

    UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
  • 4:10
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    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 4:10
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 6:33
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    Skirmisher's Sabre

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
    Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 6:33
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    Enchantment: Cinderhulk

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
  • 8:47
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 12:29
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    Giant's Belt

    +380 Health
  • 12:32
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    Cloth Armor

    +15 Armor
  • 12:32
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    Dead Man's Plate

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • 15:43
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    Recurve Bow

    +25% Attack Speed

    UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
  • 18:05
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    Negatron Cloak

    +40 Magic Resist
  • 18:05
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    Dagger

    +12% Attack Speed
  • 18:05
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    Wit's End

    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
  • 22:08
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    Spectre's Cowl

    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
  • 28:56
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    Spirit Visage

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
  • 30:53
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    Adaptive Helm

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
  • 34:43

Most Popular Skill Order

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Eternal Hunger

Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

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Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Cost: 50/60/70/80/90 Mana
Cooldown: 6s
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Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
Cost: 70 Mana
Cooldown: 120/105/90/75/60s
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Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Cost: 40 Mana
Cooldown: 15/14/13/12/11s
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Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
Cost: 100 Mana
Cooldown: 110/90/70s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 60%

191 (Jungle Warwick) Games were found following this Rune.

This Rune Set has a pickrate of 33.8%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Press the Attack

    PRESS THE ATTACK

    Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and...

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    PRESS THE ATTACK

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Waterwalking

    WATERWALKING

    Gain MS and AP or AD, adaptive in the river.

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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  4. Celerity

    CELERITY

    All movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.

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    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Warwick

Taliyah

Taliyah

37.5%
Taliyah

Taliyah

Win Rate: 37.5%
Games: 32
Skarner

Skarner

37.9%
Skarner

Skarner

Win Rate: 37.9%
Games: 29
Shyvana

Shyvana

39.1%
Shyvana

Shyvana

Win Rate: 39.1%
Games: 23
Ivern

Ivern

39.1%
Ivern

Ivern

Win Rate: 39.1%
Games: 46
Shaco

Shaco

40.9%
Shaco

Shaco

Win Rate: 40.9%
Games: 44

Warwick Counters

Urgot

Urgot

64.7%
Urgot

Urgot

Win Rate: 64.7%
Games: 34
Graves

Graves

63.3%
Graves

Graves

Win Rate: 63.3%
Games: 60
Rammus

Rammus

61.1%
Rammus

Rammus

Win Rate: 61.1%
Games: 36
Sylas

Sylas

58.3%
Sylas

Sylas

Win Rate: 58.3%
Games: 24
Nocturne

Nocturne

Win Rate: 57.9%
Games: 38

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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