middle
support

Xerath

(the Magus Ascendant)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2696
  • Pick Rate: 3.5%
  • Win Rate: 48.9%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Cokey

21/7/11

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:09
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:09
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:09
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    Amplifying Tome

    +20 Ability Power
  • 3:52
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 6:45
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    Blasting Wand

    +40 Ability Power
  • 8:23
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    Luden's Echo

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
  • 11:17
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    Amplifying Tome

    +20 Ability Power
  • 11:20
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 12:37
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 12:43
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    Ruby Crystal

    +150 Health
  • 13:46
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 16:11
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    Needlessly Large Rod

    +60 Ability Power
  • 18:25
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 22:32
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    Amplifying Tome

    +20 Ability Power
  • 22:34
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    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 26:35
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  • Doran's Ring
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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 26:39
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    Needlessly Large Rod

    +60 Ability Power
  • 27:12
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    Spellbinder

    +120 Ability Power
    +10% Movement Speed

    UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

    Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).
  • 31:35

Most Popular Skill Order

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Mana Surge

Xerath's basic attacks periodically restore Mana.

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Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
Cost: 80/90/100/110/120 Mana
Cooldown: 9/8/7/6/5s
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Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Cost: 70/80/90/100/110 Mana
Cooldown: 1s
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Shocking Orb

Deals magic damage to an enemy and stuns them.
Cost: 60/65/70/75/80 Mana
Cooldown: 13/12.5/12/11.5/11s
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Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
Cost: 100 Mana
Cooldown: 130/115/100s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 58.1%

1067 (Middle Xerath) Games were found following this Rune.

This Rune Set has a pickrate of 83.6%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Arcane Comet

    ARCANE COMET

    Damaging a champion with an ability hurls a damaging comet at their location.

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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  8. Scorch

    SCORCH

    Your first damaging ability hit every 10s burns champions.

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    SCORCH

    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Magical Footwear

    MAGICAL FOOTWEAR

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...

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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  4. Minion Dematerializer

    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...

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    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Xerath

Zilean

Zilean

38.4%
Zilean

Zilean

Win Rate: 38.4%
Games: 86
Katarina

Katarina

Win Rate: 38.7%
Games: 168
Vayne

Vayne

Win Rate: 39%
Games: 41
Taliyah

Taliyah

39.4%
Taliyah

Taliyah

Win Rate: 39.4%
Games: 137
Lucian

Lucian

39.7%
Lucian

Lucian

Win Rate: 39.7%
Games: 78

Xerath Counters

Karthus

Karthus

57.9%
Karthus

Karthus

Win Rate: 57.9%
Games: 57
Ezreal

Ezreal

57.8%
Ezreal

Ezreal

Win Rate: 57.8%
Games: 109
Neeko

Neeko

57.7%
Neeko

Neeko

Win Rate: 57.7%
Games: 78
Ryze

Ryze

57.3%
Ryze

Ryze

Win Rate: 57.3%
Games: 220
Vladimir

Vladimir

Win Rate: 54.8%
Games: 199

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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