Complete Pro Build:

Win Rate: 46.8% ?

2510 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Cinderhulk | Win: 48.3%

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
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    Ninja Tabi | Win: 46.5%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Warmog's Armor | Win: 51.5%

    +800 Health
    +200% Base Health Regen


    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
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    Spirit Visage | Win: 52%

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
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    Gargoyle Stoneplate | Win: 51.1%

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
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    Knight's Vow | Win: 58.2%

    +250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)
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    Oracle Lens | Win: 47.4%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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역시폭군

2/5/29

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      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:36
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:36
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      Bami's Cinder

      +200 Health

      UNIQUE Passive - Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
      5:25
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      Stalker's Blade

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
      UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
      5:26
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      5:27
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      Enchantment: Cinderhulk

      +300 Health
      +15% Bonus Health


      UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

      Limited to 1 Gold Income or Jungle item.
      10:02
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      10:02
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      Cloth Armor

      +15 Armor
      10:03
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      Ruby Crystal

      +150 Health
      10:03
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      10:03
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      12:49
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      Giant's Belt

      +380 Health
      12:50
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      12:51
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      15:13
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      15:14
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      Warmog's Armor

      +800 Health
      +200% Base Health Regen


      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

      Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
      17:12
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      Spectre's Cowl

      +250 Health
      +25 Magic Resist


      UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
      19:27
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      19:30
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      Ruby Crystal

      +150 Health
      20:39
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      20:40
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      21:25
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      22:51
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      Spirit Visage

      +450 Health
      +55 Magic Resist
      +100% Base Health Regen
      +10% Cooldown Reduction


      UNIQUE Passive: Increases all healing received by 30%.
      28:16
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      28:16
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      Chain Vest

      +40 Armor
      30:08
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      Gargoyle Stoneplate

      +40 Armor
      +40 Magic Resist


      UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
      UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
      33:25

Nerf Runes

Win Rate: 47.2% ?

459 (Jungle Zac) Pro Games Found

Pick Rate of 20%

459 (Jungle Zac) Pro Games Found

Pick Rate of 65.6%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img CONDITIONINGAfter 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img REVITALIZEHeals and shields you cast or receive are 5% stronger and increased by an additional 10% on...
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REVITALIZE

Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img CHEAP SHOTDeal bonus true damage to enemy champions with impaired movement or actions.
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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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RAVENOUS HUNTER

Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Magic Resist DEFENCE+6 Magic Resist

Counters Zac

39.4%
Jax
Jax

Jax

Win Rate: 39.4%
Games: 66
41.6%
Nocturne
Nocturne

Nocturne

Win Rate: 41.6%
Games: 53
42.2%
Amumu
Amumu

Amumu

Win Rate: 42.2%
Games: 95
42.4%
Pantheon
Pantheon

Pantheon

Win Rate: 42.4%
Games: 52
42.5%
Ekko
Ekko

Ekko

Win Rate: 42.5%
Games: 80

Zac Counters

62%
Qiyana
Qiyana

Qiyana

Win Rate: 62%
Games: 63
56.5%
Rammus
Rammus

Rammus

Win Rate: 56.5%
Games: 101
55.9%
Camille
Camille

Camille

Win Rate: 55.9%
Games: 68
55%
Sylas
Sylas

Sylas

Win Rate: 55%
Games: 437
54.7%
Xin Zhao
Xin Zhao

Xin Zhao

Win Rate: 54.7%
Games: 238

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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