Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Stretching Strikes
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Cooldown: 15/13.5/12/10.5/9s
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
Unstable Matter
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Cooldown: 5s
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
Elastic Slingshot
Zac attaches his arms to the ground and stretches back, launching himself forward.
Cooldown: 24/21/18/15/12s
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
Let's Bounce!
Zac bounces four times, knocking up enemies hit and slowing them.
Cooldown: 130/115/100s
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