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Ziggs

(the Hexplosives Expert)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 732
  • Pick Rate: 1%
  • Win Rate: 48.7%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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For The Win Esports

Plasma Lemon

3/1/11

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:10
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:10
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:10
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 5:49
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    Blasting Wand

    +40 Ability Power
  • 8:55
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 8:56
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 9:02
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    Luden's Echo

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
  • 11:15
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 12:31
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    Oblivion Orb

    +20 Ability Power
    +200 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
  • 15:52
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 15:54
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 17:44
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    Morellonomicon

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • 21:03
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    Needlessly Large Rod

    +60 Ability Power
  • 24:19
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    Needlessly Large Rod

    +60 Ability Power
  • 26:23
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    Rabadon's Deathcap

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • 29:24
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    Aether Wisp

    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
  • 32:04

Most Popular Skill Order

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Short Fuse

Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

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Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
Cost: 50/55/60/65/70 Mana
Cooldown: 6/5.5/5/4.5/4s
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Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Cost: 65 Mana
Cooldown: 24/21/18/15/12s
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Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Cost: 70/80/90/100/110 Mana
Cooldown: 16s
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Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Cost: 100 Mana
Cooldown: 120/105/90s
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skill order

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Q

Q

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W

W

W

W

W

W

W

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W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

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E

E

E

skill order

R

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R

R

R

R

R

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R

R

R

Nerf Runes:

Win Rate: 60.6%

299 (Middle Ziggs) Games were found following this Rune.

This Rune Set has a pickrate of 79.9%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Arcane Comet

    ARCANE COMET

    Damaging a champion with an ability hurls a damaging comet at their location.

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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Absolute Focus

    ABSOLUTE FOCUS

    While above 70% health, gain extra adaptive damage.

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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  8. Gathering Storm

    GATHERING STORM

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Perfect Timing

    PERFECT TIMING

    Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

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    PERFECT TIMING

    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  4. Minion Dematerializer

    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...

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    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Ziggs

Katarina

Katarina

Win Rate: 33.3%
Games: 42
Akali

Akali

33.9%
Akali

Akali

Win Rate: 33.9%
Games: 62
Cassiopeia

Cassiopeia

Win Rate: 34.6%
Games: 26
Viktor

Viktor

34.8%
Viktor

Viktor

Win Rate: 34.8%
Games: 23
Ezreal

Ezreal

36.4%
Ezreal

Ezreal

Win Rate: 36.4%
Games: 22

Ziggs Counters

Thresh

Thresh

76.2%
Thresh

Thresh

Win Rate: 76.2%
Games: 21
Azir

Azir

67.9%
Azir

Azir

Win Rate: 67.9%
Games: 28
Kassadin

Kassadin

Win Rate: 65%
Games: 40
Syndra

Syndra

Win Rate: 63%
Games: 27
Corki

Corki

59.3%
Corki

Corki

Win Rate: 59.3%
Games: 54

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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