Complete Pro Build:

Win Rate: 0.5% ?

3293 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Plated Steelcaps | Win: 46.8%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Warmog's Armor | Win: 58.7%

    800 Health
    10 Ability Haste
    200% Base Health Regen

  • Warmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).
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    Titanic Hydra | Win: 60.1%

    30 Attack Damage
    500 Health

  • Colossus: Gain bonus Attack Damage equal to 2% bonus Health.
  • Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

    Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
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    Stealth Ward | Win: 46.1%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Nerf Runes

Win Rate: 47% ?

1851 (Top Dr. Mundo) Pro Games Found

Pick Rate of 85.3%

1851 (Top Dr. Mundo) Pro Games Found

Pick Rate of 85.3%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img SECOND WINDAfter taking damage from an enemy champion heal back some missing health over time.
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    SECOND WIND

    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.
  • rune img APPROACH VELOCITYBonus MS towards nearby enemy champions that are movement impaired, increased for enemy...
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APPROACH VELOCITY

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
  • Attack Speed OFFENSE+9% Attack Speed
  • Armor FLEX+5 Armor
  • Armor DEFENCE+5 Armor

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