Complete Pro Build:

Win Rate: 56.4% ?

3045 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Stormrazor | Win: 52.9%

    +50 Attack Damage
    +25% Critical Strike Chance
    +15% Attack Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Paralyze: Your Energized attacks gain 120 bonus magic damage. Energized effects slow by 75% for 0.5 seconds.
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    Boots of Swiftness | Win: 50.2%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
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    Infinity Edge | Win: 53.2%

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
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    Rapid Firecannon | Win: 54.5%

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
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    Phantom Dancer | Win: 59.2%

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
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    Guardian Angel | Win: 56.2%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Farsight Alteration | Win: 51.1%

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges

Winning ProBuild Order

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Gumpa

13/6/8

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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:07
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:08
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:08
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      B. F. Sword

      +40 Attack Damage
      4:41
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      4:52
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      Boots of Swiftness

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +60 Movement Speed
      UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
      6:58
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      Kircheis Shard

      +15% Attack Speed

      UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
      UNIQUE Passive - Jolt: Energized attacks gain 80 bonus magic damage.
      8:17
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      Stormrazor

      +50 Attack Damage
      +25% Critical Strike Chance
      +15% Attack Speed


      UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
      UNIQUE Passive - Paralyze: Your Energized attacks gain 120 bonus magic damage. Energized effects slow by 75% for 0.5 seconds.
      11:33
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      B. F. Sword

      +40 Attack Damage
      15:53
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      Pickaxe

      +25 Attack Damage
      15:54
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      18:53
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      18:54
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      Zeal

      +12% Attack Speed
      +25% Critical Strike Chance


      UNIQUE Passive: +5% Movement Speed
      22:43
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      Dagger

      +12% Attack Speed
      22:44
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      Rapid Firecannon

      +30% Attack Speed
      +25% Critical Strike Chance
      +5% Movement Speed


      UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
      UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
      24:35
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      Zeal

      +12% Attack Speed
      +25% Critical Strike Chance


      UNIQUE Passive: +5% Movement Speed
      27:59
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      Phantom Dancer

      +30% Attack Speed
      +25% Critical Strike Chance
      +5% Movement Speed


      UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
      UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
      30:59
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    • Doran's Blade
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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      31:00
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      Hexdrinker

      +20 Attack Damage
      +35 Magic Resist


      UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
      31:08
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      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      31:09

Nerf Runes

Win Rate: 50.6% ?

3105 (Bottom Jhin) Pro Games Found

Pick Rate of 85.1%

3105 (Bottom Jhin) Pro Games Found

Pick Rate of 85.1%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img FLEET FOOTWORKAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and...
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    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: BLOODLINETakedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...
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    LEGEND: BLOODLINE

    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
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NIMBUS CLOAK

After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Jhin

44.7%
Tahm Kench
Tahm Kench

Tahm Kench

Win Rate: 44.7%
Games: 103
44.9%
Yasuo
Yasuo

Yasuo

Win Rate: 44.9%
Games: 203
45.8%
Taliyah
Taliyah

Taliyah

Win Rate: 45.8%
Games: 153
45.8%
Tristana
Tristana

Tristana

Win Rate: 45.8%
Games: 479
46.4%
Twitch
Twitch

Twitch

Win Rate: 46.4%
Games: 149

Jhin Counters

53.5%
Heimerdinger
Heimerdinger

Heimerdinger

Win Rate: 53.5%
Games: 200
52.8%
Syndra
Syndra

Syndra

Win Rate: 52.8%
Games: 237
52.6%
Kai'Sa
Kai'Sa

Kai'Sa

Win Rate: 52.6%
Games: 1532
52.3%
Kog'Maw
Kog'Maw

Kog'Maw

Win Rate: 52.3%
Games: 113
52%
Varus
Varus

Varus

Win Rate: 52%
Games: 684

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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