Complete Pro Build:

Win Rate: 66.7% ?

3289 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ninja Tabi | Win: 53.1%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Black Cleaver | Win: 53.1%

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
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    Titanic Hydra | Win: 56.1%

    +450 Health
    +40 Attack Damage
    +100% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
    UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

    (Unique Passives with the same name don't stack.)
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    Guardian Angel | Win: 60.5%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Sterak's Gage | Win: 54.5%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Lord Dominik's Regards | Win: 40%

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +35% Armor Penetration
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    Warding Totem (Trinket) | Win: 47.9%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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16/6/12

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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:02
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:02
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:03
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      Long Sword

      +10 Attack Damage
      5:24
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      5:25
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      5:26
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      Tiamat

      +25 Attack Damage
      +50% Base Health Regen


      UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
      UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
      8:55
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      8:57
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      Long Sword

      +10 Attack Damage
      9:00
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      11:14
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      13:46
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      13:48
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      Black Cleaver

      +400 Health
      +40 Attack Damage
      +20% Cooldown Reduction


      UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
      UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
      15:56
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      Titanic Hydra

      +450 Health
      +40 Attack Damage
      +100% Base Health Regen


      UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
      UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

      (Unique Passives with the same name don't stack.)
      19:52
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      B. F. Sword

      +40 Attack Damage
      19:58
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      19:59
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      Guardian Angel

      +45 Attack Damage
      +40 Armor


      UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
      23:25
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      Executioner's Calling

      +15 Attack Damage

      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
      23:33
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      25:06
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      Sterak's Gage

      +450 Health

      UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
      UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

      Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
      31:07

Nerf Runes

Win Rate: 42.4% ?

254 (Middle Kled) Pro Games Found

Pick Rate of 38.9%

254 (Middle Kled) Pro Games Found

Pick Rate of 15.8%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img RESOLVEDurability and crowd control
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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BONE PLATING

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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