Complete Pro Build:

Win Rate: 0.5% ?

3768 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ionian Boots of Lucidity | Win: 49.9%

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
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    Ardent Censer | Win: 61.6%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
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    | Win: 0%

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    Vigilant Wardstone | Win: 66.3%

    150 Health
    15 Ability Haste

  • Arcane Cache: This item can store up to 3 purchased Control Wards.
  • Behold: Increase your Stealth Ward and Control Ward placement caps by 1.
  • Blessing of Ixtal: Grants a 12% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

    Upgrades from Watchful Sightstone.
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    Mikael's Blessing | Win: 62.6%

    20% Heal and Shield Power
    50 Magic Resist
    15 Ability Haste
    100% Base Mana Regen


    Active - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).

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    Oracle Lens | Win: 49.1%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Nerf Runes

Win Rate: 49.9% ?

4181 (Support Lulu) Pro Games Found

Pick Rate of 41.6%

4181 (Support Lulu) Pro Games Found

Pick Rate of 41.9%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GUARDIANGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would...
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    GUARDIAN

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 15% of your ability power + 9% of your bonus health
    Proc Threshold: 90 - 250 postmitigation damage
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img REVITALIZEGain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on...
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REVITALIZE

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img COSMIC INSIGHT+18 Summoner Spell Haste+10 Item Haste
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COSMIC INSIGHT

+18 Summoner Spell Haste
+10 Item Haste
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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