Complete Pro Build:

Win Rate: 58.6% ?

2708 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Boots of Swiftness | Win: 51.2%

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
  • item img
  • item img

    Zeke's Convergence | Win: 54.7%

    300 Health
    30 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice (60s cooldown).
  • Convergence: For 4 seconds after you Immobilize an enemy, your Accomplice's Attacks ( On-Hit) and Ability hits apply an additional (25 - 50 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
  • item img
  • item img

    Shurelya's Battlesong | Win: 57.2%

    350 Health
    20 Ability Haste
    5% Move Speed
    50% Base Mana Regen


    Active - Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and an additional 40 - 60 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).

    Mythic Passive: Grants all other Legendary items 2.5% Move Speed.

    Strength of level-scaling effects are based on the ally's level.

  • item img
  • item img

    Redemption | Win: 62.1%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Judgement: Target an area within 0 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 0% max Health true damage (0s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Judgement. Strength of level-scaling effects are based on the ally's level.

  • item img
  • item img

    Ardent Censer | Win: 60.7%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding an ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
  • item img
  • item img

    Mikael's Blessing | Win: 58.8%

    20% Heal and Shield Power
    50 Magic Resist
    15 Ability Haste
    100% Base Mana Regen


    Active - Concentrated Quicksilver: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).

  • item img
  • item img

    Oracle Lens | Win: 51.9%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

tier img

xCruel

6/9/22

    • item img 0:11
    • item img 0:11
    • item img 0:12
    • next item
    • item img 4:41
    • item img 4:41
    • item img 4:41
    • next item
    • item img 8:29
    • item img 8:38
    • next item
    • item img 9:56
    • next item
    • item img 13:09
    • next item
    • item img 15:32
    • item img 15:36
    • next item
    • item img 18:00
    • next item
    • item img 19:55
    • next item
    • item img 23:11
    • next item
    • item img 27:14
    • sold
    • Boots of Swiftness 37:44
    • next item
    • item img 37:45

Nerf Runes

Win Rate: 52.6% ?

367 (Support Rakan) Pro Games Found

Pick Rate of 14.9%

367 (Support Rakan) Pro Games Found

Pick Rate of 14.9%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GUARDIANGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would...
  • rune img

    GUARDIAN

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 15% of your ability power + 9% of your bonus health
    Proc Threshold: 90 - 250 postmitigation damage
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
  • rune img

    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
  • rune img

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
rune img

UNFLINCHING

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img CELERITYAll movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.
  • rune img

    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
rune img

NIMBUS CLOAK

After casting a Summoner Spell, gain a movement speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more