Complete Pro Build:

Win Rate: 59% ?

3310 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Black Cleaver | Win: 51.9%

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
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    Ninja Tabi | Win: 52.6%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Death's Dance | Win: 55.9%

    +50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: [Melee Users: 30% || Ranged Users: 20%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
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    Guardian Angel | Win: 64.8%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Mortal Reminder | Win: 59.1%

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
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    Sterak's Gage | Win: 67.4%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Warding Totem (Trinket) | Win: 50.2%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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cream

12/6/8

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      Long Sword

      +10 Attack Damage
      0:09
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:10
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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      3:57
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      3:58
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      Long Sword

      +10 Attack Damage
      5:35
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      7:07
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      11:13
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      Long Sword

      +10 Attack Damage
      11:13
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      Ruby Crystal

      +150 Health
      11:16
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      12:06
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      Black Cleaver

      +400 Health
      +40 Attack Damage
      +20% Cooldown Reduction


      UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
      UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
      15:07
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      18:38
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      Vampiric Scepter

      +15 Attack Damage
      +10% Life Steal
      21:16
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      22:40
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      Death's Dance

      +50 Attack Damage
      +30 Armor
      +30 Magic Resist
      +10% Cooldown Reduction


      UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
      UNIQUE Passive: [Melee Users: 30% || Ranged Users: 20%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
      23:25
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      24:40
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    • Doran's Blade
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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      26:54
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      B. F. Sword

      +40 Attack Damage
      26:56
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      26:57
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      Guardian Angel

      +45 Attack Damage
      +40 Armor


      UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
      28:27
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      Long Sword

      +10 Attack Damage
      28:56
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    • Long Sword
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      Long Sword

      +10 Attack Damage
      33:14
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      Quicksilver Sash

      +30 Magic Resist

      UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).
      33:20
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      33:24
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    • Jaurim's Fist
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      36:51
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      Executioner's Calling

      +15 Attack Damage

      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
      36:53
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      Mortal Reminder

      +45 Attack Damage

      UNIQUE Passive - Last Whisper: +25% Armor Penetration
      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
      38:30

Nerf Runes

Win Rate: 55% ?

2101 (Top Riven) Pro Games Found

Pick Rate of 85.6%

2101 (Top Riven) Pro Games Found

Pick Rate of 85.6%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Riven

36.6%
Nocturne
Nocturne

Nocturne

Win Rate: 36.6%
Games: 41
37%
Qiyana
Qiyana

Qiyana

Win Rate: 37%
Games: 46
41.7%
Kassadin
Kassadin

Kassadin

Win Rate: 41.7%
Games: 48
42.9%
Nasus
Nasus

Nasus

Win Rate: 42.9%
Games: 70
44.4%
Quinn
Quinn

Quinn

Win Rate: 44.4%
Games: 79

Riven Counters

71%
Zac
Zac

Zac

Win Rate: 71%
Games: 55
67.2%
Ekko
Ekko

Ekko

Win Rate: 67.2%
Games: 64
60.5%
Zoe
Zoe

Zoe

Win Rate: 60.5%
Games: 43
59.5%
Ryze
Ryze

Ryze

Win Rate: 59.5%
Games: 111
58.8%
Yorick
Yorick

Yorick

Win Rate: 58.8%
Games: 63

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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