Complete Pro Build:

Win Rate: 0.5% ?

3627 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Mercury's Treads | Win: 40%

    25 Magic Resist
    45 Move Speed
    30% Tenacity


    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.

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    Night Harvester | Win: 50.1%

    90 Ability Power
    300 Health
    15 Ability Haste

  • Soulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Damaging a new champion will extend the duration of the Move Speed bonus.
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    Void Staff | Win: 57.8%

    70 Ability Power
    40% Magic Penetration

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    Demonic Embrace | Win: 60.1%

    70 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
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    Farsight Alteration | Win: 38.8%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Nerf Runes

Win Rate: 46.9% ?

380 (Top Rumble) Pro Games Found

Pick Rate of 45.7%

380 (Top Rumble) Pro Games Found

Pick Rate of 45.7%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ARCANE COMETDamaging a champion with an ability hurls a damaging comet at their location.
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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass...
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    NIMBUS CLOAK

    After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

    Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
  • rune img ABSOLUTE FOCUSWhile above 70% health, gain extra adaptive damage.
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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img DOMINATIONBurst damage and target access
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
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    ULTIMATE HUNTER

    Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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