Complete Pro Build:

Win Rate: 48.8% ?

3289 Pro Games Found

How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Bami's Cinder | Win: 43.2%

    +200 Health

    UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.
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    Sunfire Aegis | Win: 53.1%

    450 Health
    30 Armor
    30 Magic Resist
    15 Ability Haste

  • Immolate: Deal (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
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    Plated Steelcaps | Win: 52.7%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Jaurim's Fist | Win: 44.8%

    +15 Attack Damage
    +200 Health

    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
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    Titanic Hydra | Win: 55.4%

    30 Attack Damage
    500 Health

  • Titanic: Gain bonus Attack Damage equal to 1% max Health.
  • Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

    Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
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    Adaptive Helm | Win: 55.5%

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction

    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
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    Stealth Ward | Win: 51.4%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

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SuperMassive eSports



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Nerf Runes

Win Rate: 55.2% ?

2203 (Top Shen) Pro Games Found

Pick Rate of 93.2%

2203 (Top Shen) Pro Games Found

Pick Rate of 93.2%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img SHIELD BASHWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive...
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    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  • rune img SECOND WINDAfter taking damage from an enemy champion heal back some missing health over time.
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    After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
  • rune img REVITALIZEGain %i:scaleHealShield% 5% Heal and Shield Power.Heals and shields you cast or receive are...
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Gain %i:scaleHealShield% 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
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    Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img CHEAP SHOTDeal bonus true damage to enemy champions with impaired movement or actions.
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Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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