Complete Pro Build:

Win Rate: 62% ?

3288 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ninja Tabi | Win: 46.8%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Sunfire Cape | Win: 48%

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
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    Titanic Hydra | Win: 49.8%

    +450 Health
    +40 Attack Damage
    +100% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
    UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

    (Unique Passives with the same name don't stack.)
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    Locket of the Iron Solari | Win: 46.8%

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
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    Sterak's Gage | Win: 52.4%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Thornmail | Win: 52.3%

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
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    Warding Totem (Trinket) | Win: 46.1%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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GrogasOnF

6/12/11

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:14
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:15
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      0:16
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      Cloth Armor

      +15 Armor
      1:26
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      1:28
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      4:46
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      Bramble Vest

      +35 Armor

      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
      5:38
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      Bami's Cinder

      +200 Health

      UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.
      8:56
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      Cloth Armor

      +15 Armor
      10:29
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      Sunfire Cape

      +425 Health
      +60 Armor


      UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
      12:59
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      Long Sword

      +10 Attack Damage
      13:02
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      Long Sword

      +10 Attack Damage
      15:11
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      Tiamat

      +25 Attack Damage
      +50% Base Health Regen


      UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
      UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
      16:27
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      Ruby Crystal

      +150 Health
      18:11
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      20:39
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      Titanic Hydra

      +450 Health
      +40 Attack Damage
      +100% Base Health Regen


      UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
      UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

      (Unique Passives with the same name don't stack.)
      22:13
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      Null-Magic Mantle

      +25 Magic Resist
      23:14
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      24:43
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    • Corrupting Potion
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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      27:50
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      Locket of the Iron Solari

      +30 Armor
      +60 Magic Resist


      UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

      Shield per level uses the higher of your level or the target's level.
      Shield ratio scales with your level.
      Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
      28:06
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      Thornmail

      +250 Health
      +80 Armor


      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
      31:43
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    • Corrupting Potion
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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      34:46
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    • Corrupting Potion
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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      35:37
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      Knight's Vow

      +250 Health
      +40 Armor
      +10% Cooldown Reduction


      UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
      UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
      UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

      (Champions can only be linked by one Knight's Vow at a time.)
      35:40

Nerf Runes

Win Rate: 47.7% ?

355 (Top Sion) Pro Games Found

Pick Rate of 39.8%

355 (Top Sion) Pro Games Found

Pick Rate of 39.8%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img SHIELD BASHWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive...
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    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img DOMINATIONBurst damage and target access
  • rune img CHEAP SHOTDeal bonus true damage to enemy champions with impaired movement or actions.
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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  • rune img INGENIOUS HUNTERUnique takedowns grant permanent Active Item CDR (includes Trinkets).
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INGENIOUS HUNTER

Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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