Complete Pro Build:

Win Rate: 56% ?

3187 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Remnant of the Aspect | Win: 49.9%

    +350 Health
    +200% Base Health Regen
    +10% Cooldown Reduction
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+30 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
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    Mercury's Treads | Win: 51.3%

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
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    Zeke's Convergence | Win: 55.9%

    +60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction

    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


    (Champions can only be linked by one Zeke's Convergence at a time.)
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    Knight's Vow | Win: 55.6%

    +250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)
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    Locket of the Iron Solari | Win: 63%

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
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    Redemption | Win: 61.9%

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
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    Oracle Lens | Win: 48.8%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Clutch Gaming

Vulcan

6/6/12

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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:03
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      Relic Shield

      +50 Health
      +1 Gold per 10 seconds


      UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
      QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.
      0:03
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:03
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      2:15
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      Targon's Brace

      +125 Health
      +50% Base Health Regen
      +1 Gold per 10 seconds


      UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+15 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.
      QUEST: Earn 500 gold using this item.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.
      4:59
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      Ruby Crystal

      +150 Health
      4:59
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      5:00
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      Remnant of the Aspect

      +350 Health
      +200% Base Health Regen
      +10% Cooldown Reduction
      +1 Gold per 10 seconds


      UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+30 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
      QUEST: Earn 500 gold using this item.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.
      7:12
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      9:59
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      Cloth Armor

      +15 Armor
      10:00
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      11:48
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      Null-Magic Mantle

      +25 Magic Resist
      11:52
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      Mercury's Treads

      Limited to 1 pair of boots.

      +25 Magic Resist

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
      14:31
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      16:17
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      Glacial Shroud

      +20 Armor
      +250 Mana


      UNIQUE Passive: +10% Cooldown Reduction
      19:22
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      Zeke's Convergence

      +60 Armor
      +30 Magic Resist
      +250 Mana
      +10% Cooldown Reduction

      UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
      UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

      Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


      (Champions can only be linked by one Zeke's Convergence at a time.)
      21:51
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      Ruby Crystal

      +150 Health
      21:52
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      25:05
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    • Refillable Potion
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      27:32
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      Chain Vest

      +40 Armor
      27:33
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      Knight's Vow

      +250 Health
      +40 Armor
      +10% Cooldown Reduction


      UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
      UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
      UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

      (Champions can only be linked by one Knight's Vow at a time.)
      28:32

Nerf Runes

Win Rate: 53.2% ?

523 (Support Tahm Kench) Pro Games Found

Pick Rate of 68.7%

523 (Support Tahm Kench) Pro Games Found

Pick Rate of 68.7%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GUARDIANGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would...
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    GUARDIAN

    Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 25% of your ability power + 12% of your bonus health.
    Haste: +20% Movement Speed.
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGAfter casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration....
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UNFLINCHING

After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img PERFECT TIMINGGain a free Stopwatch. Stopwatch has a one time use Stasis effect.
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    PERFECT TIMING

    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • rune img MINION DEMATERIALIZERStart the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...
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MINION DEMATERIALIZER

Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Armor DEFENCE+5 Armor

Counters Tahm Kench

36%
Soraka
Soraka

Soraka

Win Rate: 36%
Games: 100
42.3%
Janna
Janna

Janna

Win Rate: 42.3%
Games: 201
44.7%
Gragas
Gragas

Gragas

Win Rate: 44.7%
Games: 168
45%
Bard
Bard

Bard

Win Rate: 45%
Games: 167
45.4%
Alistar
Alistar

Alistar

Win Rate: 45.4%
Games: 152

Tahm Kench Counters

64.1%
Fiddlesticks
Fiddlesticks

Fiddlesticks

Win Rate: 64.1%
Games: 142
59.1%
Lulu
Lulu

Lulu

Win Rate: 59.1%
Games: 66
57.2%
Sona
Sona

Sona

Win Rate: 57.2%
Games: 70
54.7%
Karma
Karma

Karma

Win Rate: 54.7%
Games: 384
53%
Yuumi
Yuumi

Yuumi

Win Rate: 53%
Games: 255

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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