Complete Pro Build:

Win Rate: 60.4% ?

4475 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Stridebreaker | Win: 55.8%

    45 Attack Damage
    20% Attack Speed
    300 Health
    20 Ability Haste


    Active - Halting Slash: Lunge a short distance and deal (100% Attack Damage) physical damage to nearby enemies, Slowing them by 60%, decaying over 2 seconds (20s cooldown, reduced by Ability Haste).
  • Heroic Gait: Dealing physical damage grants 30 Move Speed for 2 seconds.

    Mythic Passive: Grants all other Legendary items 3% Move Speed.

    Halting Slash's dash cannot pass through terrain.
  • item img
  • item img

    Plated Steelcaps | Win: 50.2%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • item img
  • item img

    Titanic Hydra | Win: 53.8%

    30 Attack Damage
    500 Health

  • Colossus: Gain bonus Attack Damage equal to 1% max Health.
  • Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.

    Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
  • item img
  • item img

    Sterak's Gage | Win: 57.7%

    50 Attack Damage
    400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).

    Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
  • item img
  • item img

    Gargoyle Stoneplate | Win: 61.3%

    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
  • Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
  • item img
  • item img

    Guardian Angel | Win: 55.9%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • item img
  • item img

    Stealth Ward | Win: 50.4%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

tier img

Mezii

13/7/8

    • item img 0:08
    • item img 0:08
    • item img 0:08
    • next item
    • item img 4:51
    • item img 4:54
    • item img 4:57
    • next item
    • item img 6:51
    • item img 7:06
    • next item
    • item img 11:45
    • item img 11:46
    • next item
    • item img 12:48
    • next item
    • item img 15:16
    • next item
    • item img 16:29
    • item img 16:31
    • next item
    • item img 17:52
    • next item
    • item img 18:58
    • item img 18:59
    • next item
    • item img 19:51
    • next item
    • item img 20:44
    • item img 20:46
    • next item
    • item img 21:32
    • item img 21:51
    • item img 21:55
    • next item
    • item img 23:32
    • item img 23:36
    • next item
    • item img 25:40
    • next item
    • item img 27:19

Nerf Runes

Win Rate: 53.7% ?

1345 (Top Urgot) Pro Games Found

Pick Rate of 66.4%

1345 (Top Urgot) Pro Games Found

Pick Rate of 66.4%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESS THE ATTACKHitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and...
  • rune img

    PRESS THE ATTACK

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
  • rune img

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
  • rune img

    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
rune img

LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img RESOLVEDurability and crowd control
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
  • rune img

    OVERGROWTH

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
rune img

BONE PLATING

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more