Complete Pro Build:

Win Rate: 61.6% ?

4474 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Divine Sunderer | Win: 48.8%

    40 Attack Damage
    400 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners).

    Mythic Passive: Grants all other Legendary items 5% Armor Penetration

    Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
  • item img
  • item img

    Plated Steelcaps | Win: 51.1%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
  • item img
  • item img

    Dead Man's Plate | Win: 47.1%

    475 Health
    40 Armor
    5% Move Speed

  • Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake


  • item img
  • item img

    Ravenous Hydra | Win: 57.4%

    65 Attack Damage
    20 Ability Haste
    15% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

    Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.

  • item img
  • item img

    Chempunk Chainsword | Win: 48%

    45 Attack Damage
    200 Health
    15 Ability Haste

  • Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Guardian Angel | Win: 50%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • item img
  • item img

    Stealth Ward | Win: 47.5%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

tier img

Grzegorz

9/2/0

    • item img 0:22
    • item img 0:22
    • next item
    • item img 3:44
    • next item
    • item img 6:35
    • next item
    • item img 9:09
    • item img 9:10
    • next item
    • item img 12:01
    • item img 12:03
    • next item
    • item img 15:42
    • item img 15:50
    • item img 15:51
    • next item
    • item img 18:08
    • item img 18:11
    • next item
    • item img 21:01
    • item img 21:02
    • next item
    • item img 22:18
    • next item
    • item img 25:29

Nerf Runes

Win Rate: 37.5% ?

60 (Top Yorick) Pro Games Found

Pick Rate of 20.5%

60 (Top Yorick) Pro Games Found

Pick Rate of 20.5%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
  • rune img

    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
  • rune img

    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
  • rune img

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
rune img

OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
  • rune img

    MAGICAL FOOTWEAR

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.
  • rune img APPROACH VELOCITYBonus MS towards nearby enemy champions that are movement impaired, increased for enemy...
rune img

APPROACH VELOCITY

Gain 7.5% Movement Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Movement Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more