Complete Pro Build:

Win Rate: 63% ?

2708 Pro Games Found

How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Boots of Swiftness | Win: 53.4%

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
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    Shurelya's Battlesong | Win: 56.5%

    350 Health
    20 Ability Haste
    5% Move Speed
    50% Base Mana Regen

    Active - Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and an additional 40 - 60 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).

    Mythic Passive: Grants all other Legendary items 2.5% Move Speed.

    Strength of level-scaling effects are based on the ally's level.

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    Zeke's Convergence | Win: 59.5%

    300 Health
    30 Armor
    250 Mana
    20 Ability Haste

    Active - Conduit: Designate an Accomplice (60s cooldown).
  • Convergence: For 4 seconds after you Immobilize an enemy, your Accomplice's Attacks ( On-Hit) and Ability hits apply an additional (25 - 50 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
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    Frozen Heart | Win: 48.6%

    80 Armor
    400 Mana
    20 Ability Haste

  • Winter's Embrace: Reduces the Attack Speed of nearby enemies by 15%.
  • Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the Attack's damage.
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    Redemption | Win: 67.1%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen

    Active - Judgement: Target an area within 0 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 0% max Health true damage (0s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Judgement. Strength of level-scaling effects are based on the ally's level.

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    Oracle Lens | Win: 52.5%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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Nerf Runes

Win Rate: 54.6% ?

1755 (Support Alistar) Pro Games Found

Pick Rate of 71.3%

1755 (Support Alistar) Pro Games Found

Pick Rate of 71.3%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img PHASE RUSHHitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
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    Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Movement speed is increased to 40 - 60% for Melee champions.

    Duration: 3s
    Cooldown: 15s
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
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    After casting a Summoner Spell, gain a movement speed increase that lasts for 2s and allows you to pass through units.

    Increase: 5% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • rune img CELERITYAll movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.
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    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • rune img WATERWALKINGGain MS and AP or AD, adaptive in the river.
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Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.

May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img HEXTECH FLASHTRAPTIONWhile Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new...
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    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for 2s to blink to a new location.

    Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
  • rune img MINION DEMATERIALIZERStart the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...
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Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Armor DEFENCE+5 Armor

Pro History

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